Search found 24 matches
- 12 May 2011, 14:24
- Forum: Useful Old Stuff
- Topic: PvP Rules and Play
- Replies: 53
- Views: 34074
Re: PvP Rules and Play
While that does raise a valid point, you would consider the very idea of a PvP world is of a harsher environment than a typical survival one. Giving people an easy way to escape within seconds removes any sense of danger.
- 12 May 2011, 10:51
- Forum: Useful Old Stuff
- Topic: PvP Rules and Play
- Replies: 53
- Views: 34074
Re: PvP Rules and Play
While I haven't tried it myself yet, would there be any way of having some sort of script that catapults you somewhere random in the world? Also, disabling /home and /groupspawn while in the PvP world to make it more interesting.
- 20 Apr 2011, 20:55
- Forum: Useful Old Stuff
- Topic: Whats your favorite building block ?
- Replies: 37
- Views: 20460
- 19 Apr 2011, 18:48
- Forum: Archived Towns and Factions
- Topic: Talvelat Thread
- Replies: 22
- Views: 15379
Re: Talvelat Thread
Due to the recent patch I shall take a small break from Minecraft until the server is updated. Hopefully the trespassers will have moved by the time I'm back, otherwise they're taking a bath in lava/funwater.
- 18 Apr 2011, 14:15
- Forum: Useful Old Stuff
- Topic: Talvelat
- Replies: 13
- Views: 8475
Re: Tavelat
As mayor I do tend to get on a daily basis. You probably just miss my log on hours.
The very idea of the very clearly labeled bantraps in town is to see how lamps like that may work to decorate the main road. I have yet to decide on a design.
The very idea of the very clearly labeled bantraps in town is to see how lamps like that may work to decorate the main road. I have yet to decide on a design.
- 17 Apr 2011, 16:48
- Forum: Useful Old Stuff
- Topic: Talvelat
- Replies: 13
- Views: 8475
Re: Taveldat
This.aflycon wrote:Also, I would like to acknowledge the elephant in the room. That being that you spelled "Talvelat" wrong.
I bid you good day sir.
- 16 Apr 2011, 18:07
- Forum: Useful Old Stuff
- Topic: Talvelat
- Replies: 13
- Views: 8475
Re: Taveldat
I didn't give you permission for that.
- 16 Apr 2011, 07:25
- Forum: Archived Towns and Factions
- Topic: Talvelat Thread
- Replies: 22
- Views: 15379
Re: Talvelat Thread
Lots of possibilities to think about for the future. While a palace does sound nice I'd rather be using the town hall as a home/office to make things simpler. After the walls are finished (spiderproofing and groves included) I'll set the site for several towers on key points around it, building the ...
- 14 Apr 2011, 08:23
- Forum: Useful Old Stuff
- Topic: Afly Griefing the Hell out of Corinth
- Replies: 36
- Views: 25256
Re: Afly Griefing the Hell out of Corinth
This fails, on account of not having this playing in the background:
- 08 Apr 2011, 05:52
- Forum: Archived Towns and Factions
- Topic: Talvelat Thread
- Replies: 22
- Views: 15379
Re: Talvelat Thread
I'll put the focus on the current state of the city for the time being, though the way I set up flattening makes it possible for an undercity in the future. No promises though.
- 07 Apr 2011, 17:15
- Forum: Games and Reviews
- Topic: Darkspore Beta
- Replies: 6
- Views: 5479
Re: Darkspore Beta
From my brief experience with this game, I can tell you it's a hack-and-slash a la Diablo with the upgrading elements of Spore. I haven't seen the ability to make your own characters yet as the only function of the creator I've seen was equipping.
- 07 Apr 2011, 16:48
- Forum: Archived Towns and Factions
- Topic: Talvelat Thread
- Replies: 22
- Views: 15379
Re: Talvelat Thread
Ah, I did see some kind of gray area at the far east end of the island. I plan to build the colossus at the dead center as a landmark and I really doubt the city will grow so far as to require the whole island yet. In such a case the proper term would involve making a whole country out of the landma...
- 05 Apr 2011, 02:38
- Forum: Archived Towns and Factions
- Topic: Talvelat Thread
- Replies: 22
- Views: 15379
Re: Talvelat Thread
I'll think about it. Though you try to do anything funny and I'll activate the colossus.
- 04 Apr 2011, 00:53
- Forum: Archived Towns and Factions
- Topic: Talvelat Thread
- Replies: 22
- Views: 15379
Re: Talvelat Thread
Seeing I don't intend to mess around with bin files waiting for the server plugins to update you won't be able to see me in-game for a bit. Sorry about that. Ages ago Meo said he was going to build something large where the glass structure is so at the time I didn't see much of a problem with it. If...
- 31 Mar 2011, 16:42
- Forum: Archived Towns and Factions
- Topic: Talvelat Thread
- Replies: 22
- Views: 15379
Re: Talvelat Thread
Nice work Mik. Personally speaking I'd rather we clear up the town a bit further before we get to do anymore construction done (seeing I haven't even built town hall/my house yet), setting up some land for plots after it's cleared up. Frankly I'm on the idea that all the current homes will be remove...
- 29 Mar 2011, 10:42
- Forum: Useful Old Stuff
- Topic: Shibuya (IC subway) 32% finished. UPDATE
- Replies: 22
- Views: 14744
Re: Shibuya Terminal (IC subway) Shutting Down Indef
I'm fine with Black being my taxi, though it's a shame I couldn't have a chance to use the subway.
- 23 Mar 2011, 19:01
- Forum: Useful Old Stuff
- Topic: PhotoRealism Texture pack
- Replies: 38
- Views: 19960
Re: PhotoRealism Texture pack
I use Ninja Turtles. Yes, that font.
- 22 Mar 2011, 03:28
- Forum: Archived Towns and Factions
- Topic: Talvelat Thread
- Replies: 22
- Views: 15379
Re: Talvelat Thread
To all the residents, I have noticed a certain degree of "initiative" being practiced in the town. Among them are trees obstructing pathways and mobs coming out from people's houses. All the while these delays occur I have yet to see any REAL work done to improve the city at all, which merely requir...
- 18 Mar 2011, 09:51
- Forum: Archived Towns and Factions
- Topic: Talvelat Thread
- Replies: 22
- Views: 15379
Re: Talvelat Thread
These were early drafts before I knew of the height limits. They won't necessarily match the scale in-game.
- 18 Mar 2011, 00:35
- Forum: Archived Towns and Factions
- Topic: Talvelat Thread
- Replies: 22
- Views: 15379
Re: Talvelat Thread
Okay so apparently the lighthouse will not qualify as a megaproject since it's a mere 40x40 plot perimeter for the main structure. Judging from this neither will the colossus in my image.
- 17 Mar 2011, 07:42
- Forum: Archived Towns and Factions
- Topic: Talvelat Thread
- Replies: 22
- Views: 15379
Talvelat Thread
MC_Tal.png So here it is, the official thread of the city I founded in the far south but not as south as Borderpost. Any discussions related to the city shall go here, as well as plans for the future. Here's a rough sketch blueprint of the city plan, where things are planned to be built: To do list...
- 14 Mar 2011, 13:33
- Forum: Useful Old Stuff
- Topic: Poke Center = Open
- Replies: 9
- Views: 7382
Re: Missing Person's Report
It's not your bachelor pad?
- 11 Mar 2011, 20:36
- Forum: Useful Old Stuff
- Topic: Future Server Projects
- Replies: 19
- Views: 12868
Re: Future Server Projects
Soon after I get the base of my city settled I'll start the groundworks for something akin to the Pharos lighthouse:
http://www.texaschp.com/images/library/ ... thouse.jpg
I've got other plans, but let's not rush.
http://www.texaschp.com/images/library/ ... thouse.jpg
I've got other plans, but let's not rush.
- 11 Mar 2011, 15:21
- Forum: Introduce Yourself + AMAs
- Topic: Ahoy!
- Replies: 0
- Views: 2821
Ahoy!
You may have seen me in-game already, but here goes. I'm Mordwyl, also known as Zantetsu or Zan for short. There's a lot that can be said about me and what I do but I'll limit it to being an artist, programmer and game developer. I have easily settled within the world of Escapia and intend to make q...