Future Shift (online for good)
Re: Escapia: Future Shift (OFFLINE)
will we have a delay beofre Mobs?
its just that Skytopia still needs more torches....
its just that Skytopia still needs more torches....
Lord_Mountbatten wrote:I didn't quite hear you over the sound of my eyebrow shooting into the sky.
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- Frostfeuer
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Re: Escapia: Future Shift (OFFLINE)
Ah that explains why I was unable to connect last night to check it out. Anyways wouldn't it make sence to keep using 1.2 for the server at least temporily, since Escapecraft will be continuing to run 1.2 and some people may connect to Future shift, patch to 1.3 and then be unable to go back to escapecraft. (Unless you blacklist everyone unless they post here that they have backed it up, or just give a huge disclaimer above the IP address telling them to back up)
Regardless, looking forward to being able to explore this new and strange land.
Regardless, looking forward to being able to explore this new and strange land.
Re: Escapia: Future Shift (OFFLINE)
Down before I even get a chance to get on -.-
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- Milo_Windby
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Re: Escapia: Future Shift (OFFLINE)
You do know it will be back up, right?Spartigus wrote:Down before I even get a chance to get on -.-
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Re: Escapia: Future Shift (OFFLINE)
All we're waiting on now to come back online is the terrain mod we're using for map generation.
The mod's creator has said to expect an update this weekend; we'll be back somewhere from a few hours to a day after it hits.
The mod's creator has said to expect an update this weekend; we'll be back somewhere from a few hours to a day after it hits.
Re: Escapia: Future Shift (OFFLINE)
are you running 1.2 or 1.3?
Lord_Mountbatten wrote:I didn't quite hear you over the sound of my eyebrow shooting into the sky.
OI YOU!
YES YOU!
WE HAVE A STEAM COMMUNITY GROUP!
JOIN US AND ADD PEOPLE FOR FUN TIMES!
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Re: Escapia: Future Shift (OFFLINE)
1.3, my good man. I had no choice; Bukkit went ahead and converted my save files to the new format.
Re: Escapia: Future Shift (OFFLINE)
dang... Main is still at 1.2 and until Wokka updates from Hmod to the working version of Bukkit... looks like all the 1.3ers that didnt back up will come to your server Haxx... HAVE FUN
Lord_Mountbatten wrote:I didn't quite hear you over the sound of my eyebrow shooting into the sky.
OI YOU!
YES YOU!
WE HAVE A STEAM COMMUNITY GROUP!
JOIN US AND ADD PEOPLE FOR FUN TIMES!
CUT: Baldrick
Re: Escapia: Future Shift (OFFLINE)
Hmm looks like updating my laptop to 1.3 was a good idea, now I can have the best of the present and the future when this server comes back on.
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- Frostfeuer
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Re: Escapia: Future Shift (OFFLINE)
While I can't say I know much about running a bukkit server or a server in general, the new file type used to save the maps is just the mcregions mod that was added to the client (http://www.minecraftforum.net/viewtopic ... 5&t=120160)
So wouldn't it stand to reason that you theoretically could use 1.2 bukkit with that mod to the server and put the server up sooner then if you waited for the 1.3 fixes?
So wouldn't it stand to reason that you theoretically could use 1.2 bukkit with that mod to the server and put the server up sooner then if you waited for the 1.3 fixes?
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Re: Escapia: Future Shift (OFFLINE)
I'm in no rush. The update's suppsoedly coming within the next day or two; I'm not going to the effort of downgrading just for a little extra playtime.Frostfeuer wrote:While I can't say I know much about running a bukkit server or a server in general, the new file type used to save the maps is just the mcregions mod that was added to the client (http://www.minecraftforum.net/viewtopic ... 5&t=120160)
So wouldn't it stand to reason that you theoretically could use 1.2 bukkit with that mod to the server and put the server up sooner then if you waited for the 1.3 fixes?
Besides, I have other things to play! Don't make a fuss, people! Just take a look at your game collection. See those? Yeah, those are games you haven't finished, and they're just waiting for you to boot them up and complete the crap out of them! Nothing you haven't finished? I don't believe you.
Last edited by haxxorzd00d on 26 Feb 2011, 13:40, edited 1 time in total.
Re: Escapia: Future Shift (OFFLINE)
hxx is th servr down?????
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- Frostfeuer
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Re: Escapia: Future Shift (OFFLINE)
Fair enough Haxx, I was merely suggesting an alternative. To be honest I haven't played minecraft in almost a month now, recently i've gotten into Eve Online again.haxxorzd00d wrote:I'm in no rush. The update's suppsoedly coming within the next day or two; I'm not going to the effort of downgrading just for a little extra playtime.Frostfeuer wrote:While I can't say I know much about running a bukkit server or a server in general, the new file type used to save the maps is just the mcregions mod that was added to the client (http://www.minecraftforum.net/viewtopic ... 5&t=120160)
So wouldn't it stand to reason that you theoretically could use 1.2 bukkit with that mod to the server and put the server up sooner then if you waited for the 1.3 fixes?
Besdies, I have other things to play! Don't make a fuss, people! Just take a look at your game collection. See those? Yeah, those are games you haven't finished, and they're just waiting for you to boot them up and complete the crap out of them! Nothing you haven't finished? I don't believe you.
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Re: Escapia: Future Shift (Back soon on 1.3!)
All the updates we need are out, so we'll be back shortly running 1.3.
I've also generated a new map - this one's slightly easier to get around and sand isn't so rare. (Also, there are deserts on this one.) The previous map will still be up with a gate to the new one, but not for long. This'll give anyone who settled on the day-one map time to move.
Apologies for the inconvenience.
I've also generated a new map - this one's slightly easier to get around and sand isn't so rare. (Also, there are deserts on this one.) The previous map will still be up with a gate to the new one, but not for long. This'll give anyone who settled on the day-one map time to move.
Apologies for the inconvenience.
Re: Escapia: Future Shift (Back soon on 1.3!)
Wow, those pics made me squee with the awesome, any ETA on when it'll be back up?
I only feel the way that I'm programed, and most of the time that's not to give a damn.
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Re: Escapia: Future Shift (Back soon on 1.3!)
Hey, it's-a Knife! Good to see you again buddy.
The server should be up either today or tomorrow. I've been a bit distracted (playing with fancy new plugins and making my own texture pack) but I'll be getting on with it very shortly.
The server should be up either today or tomorrow. I've been a bit distracted (playing with fancy new plugins and making my own texture pack) but I'll be getting on with it very shortly.
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Re: Future Shift (Coming online within 6 hours)
Updated OP.
FINALLY. All the updates and fixes and useful things are exactly where I want them, and I've stopped getting distracted by fancy plugins and shiny objects.
We're up within 6 hours.
FINALLY. All the updates and fixes and useful things are exactly where I want them, and I've stopped getting distracted by fancy plugins and shiny objects.
We're up within 6 hours.
Re: Future Shift (Coming online within 6 hours)
I'm going to try something totally different on this server... Sir_Luke, captain of the battleship USS North Carolina! W00T!!
It needs to be about, 20% cooler.
- givemeabreak432
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Re: Future Shift (Coming online within 6 hours)
6 hours? Yeah!!!
Can't wait
Can't wait
Re: Future Shift (Coming online within 6 hours)
It's online right now, but there's a whitelist.givemeabreak432 wrote:6 hours? Yeah!!!
Can't wait
Richard Dawkins wrote:I am against religion because it teaches us to be satisfied with not understanding the world.
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Re: Future Shift (Coming online within 6 hours)
The whitelist is mods-only; we're setting up plugins and finalizing some things.
The mc.net derp earlier and some weird issues I've been having with my client have delayed us a bit, but we should be public by tomorrow.
Once again, really sorry to keep you guys waiting. Not much longer now...
The mc.net derp earlier and some weird issues I've been having with my client have delayed us a bit, but we should be public by tomorrow.
Once again, really sorry to keep you guys waiting. Not much longer now...
- viaticsnarsnar
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Re: Future Shift (Online for mods only, setting stuff up)
This new world is gonna be so awesome!!!! can't wait to get on it asap
Re: Future Shift (Online for mods only, setting stuff up)
I am looking forward to this map. It sounds cool.
- givemeabreak432
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Re: Future Shift (Online for mods only, setting stuff up)
I've been browsing the forums for the last 3 hours waiting for you to say the server is online >_>
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Re: Future Shift (Online for mods only, setting stuff up)
Dang, I didn't realise people were so eager to get on... Apologies for the long wait. I know it's been excruciating for some of you. I've been busy testing mods and writing rules and all kinds of silly things for you guys tonight.
On the bright side, this wait's not been for nothing. I've been adding new fixes and features this evening, including some brand new plugins I've discovered that you're sure to love, and some surprises that'll just blow you away.
What mysteries lie in wait beyond the rift? Well, I haven't finalized the user groups and permissions yet so I guess you'll have to wait just a little longer to find out, sorry.
And now I need sleep... it's late... so sleepy...
I'll be back in the morning, with a server and a site and some amusing things to read. Once again, sincere apologies for failing to meet just about every deadline I've set. I'll make things right folks, just you wait.
On the bright side, this wait's not been for nothing. I've been adding new fixes and features this evening, including some brand new plugins I've discovered that you're sure to love, and some surprises that'll just blow you away.
What mysteries lie in wait beyond the rift? Well, I haven't finalized the user groups and permissions yet so I guess you'll have to wait just a little longer to find out, sorry.
And now I need sleep... it's late... so sleepy...
I'll be back in the morning, with a server and a site and some amusing things to read. Once again, sincere apologies for failing to meet just about every deadline I've set. I'll make things right folks, just you wait.
Re: Future Shift (Online for mods only, setting stuff up)
haxx! why is server down! *Durp*
and dont sleep! drink more coffee!
(wait we got Wiped? that means Skytopia is gone )
and dont sleep! drink more coffee!
(wait we got Wiped? that means Skytopia is gone )
Lord_Mountbatten wrote:I didn't quite hear you over the sound of my eyebrow shooting into the sky.
OI YOU!
YES YOU!
WE HAVE A STEAM COMMUNITY GROUP!
JOIN US AND ADD PEOPLE FOR FUN TIMES!
CUT: Baldrick
Re: Future Shift (Online for mods only, setting stuff up)
....Can....Can I go on now Luke?
Also, Lord, don't edit my post again
Also, Lord, don't edit my post again
Last edited by XDelphi on 06 Mar 2011, 11:34, edited 1 time in total.
Reason: To tell Lord off.
Reason: To tell Lord off.
Meet the Staff | Worlds Apart | The Imperial City | Server & Forum Rules | The Store
"What are the odds of two elusive pastries?" - MKindy on his theory of conspiracy
"What are the odds of two elusive pastries?" - MKindy on his theory of conspiracy
Re: Future Shift (Online for mods only, setting stuff up)
This is going to be...
SUPERDUPERAWESOMESAUCE!!!!
SUPERDUPERAWESOMESAUCE!!!!
It needs to be about, 20% cooler.
Re: Future Shift (Online for mods only, setting stuff up)
Guu fastar!
It needs to be about, 20% cooler.
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