Future Shift (online for good)
- SneakyPie
- Kind of a Big Deal
- Posts: 3134
- Joined: 28 Oct 2010, 14:06
- Location: United States
- Contact:
Re: Future Shift (Online for mods only, setting stuff up)
Is the sever up yet?
Re: Future Shift (Online for mods only, setting stuff up)
I can has Server??
~"And I believe, that we'll conceive, to make in Hell for us a Heaven"~
Re: Future Shift (Online for mods only, setting stuff up)
Can i haz serverstartpublic now?!!?!?!?!?!?!
It needs to be about, 20% cooler.
Re: Future Shift (Online for mods only, setting stuff up)
Server's down? Don't deal with it.
Richard Dawkins wrote:I am against religion because it teaches us to be satisfied with not understanding the world.
Re: Future Shift (Online for mods only, setting stuff up)
You sir, can no haz my cheezburgur until the server open.
Spoiler! :
Last edited by Sir_Luke on 06 Mar 2011, 20:50, edited 1 time in total.
It needs to be about, 20% cooler.
Re: Future Shift (Online for mods only, setting stuff up)
WANT SERVA NAO!
Lord_Mountbatten wrote:I didn't quite hear you over the sound of my eyebrow shooting into the sky.
OI YOU!
YES YOU!
WE HAVE A STEAM COMMUNITY GROUP!
JOIN US AND ADD PEOPLE FOR FUN TIMES!
CUT: Baldrick
Re: Future Shift (Online for mods only, setting stuff up)
vallorn wrote:WANT SERVA NAO!
Fake quote! I wish it was not.haxxorzd00d wrote:I'm about to start the server, get ready all!
It needs to be about, 20% cooler.
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- MasterBuilder
- Posts: 1549
- Joined: 28 Oct 2010, 17:17
- Location: Gosport, United Kingdom
- Contact:
Re: Future Shift (Online for mods only, setting stuff up)
I'm still busy installing/configuring/fighting against features.
Some stuff we've got:
- Working sponges
- Bookshelves you can write to
- Home points you spawn to when you die
- Lockable doors
- Note block sequencers with signs
- Choose which paintings you want to place
...and MORE! Shouldn't be too much longer, I had to update some stuff. Dependency changes, development builds - all kinds of frustrating fun. I'm not giving a deadline now - I can never stick to them. It'll be up when it's up.
Some stuff we've got:
- Working sponges
- Bookshelves you can write to
- Home points you spawn to when you die
- Lockable doors
- Note block sequencers with signs
- Choose which paintings you want to place
...and MORE! Shouldn't be too much longer, I had to update some stuff. Dependency changes, development builds - all kinds of frustrating fun. I'm not giving a deadline now - I can never stick to them. It'll be up when it's up.
Re: Future Shift (Online for mods only, setting stuff up)
WORKING SPONGES!? like the onld Clasic ones?haxxorzd00d wrote:I'm still busy installing/configuring/fighting against features.
Some stuff we've got:
- Working sponges
- Bookshelves you can write to
- Home points you spawn to when you die
- Lockable doors
- Note block sequencers with signs
- Choose which paintings you want to place
...and MORE! Shouldn't be too much longer, I had to update some stuff. Dependency changes, development builds - all kinds of frustrating fun. I'm not giving a deadline now - I can never stick to them. It'll be up when it's up.
so much Win in one post!
Lord_Mountbatten wrote:I didn't quite hear you over the sound of my eyebrow shooting into the sky.
OI YOU!
YES YOU!
WE HAVE A STEAM COMMUNITY GROUP!
JOIN US AND ADD PEOPLE FOR FUN TIMES!
CUT: Baldrick
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- MasterBuilder
- Posts: 1549
- Joined: 28 Oct 2010, 17:17
- Location: Gosport, United Kingdom
- Contact:
Re: Future Shift (Online for mods only, setting stuff up)
Also, we have Lotto. I forgot to mention that.
- givemeabreak432
- Retired
- Posts: 476
- Joined: 11 Nov 2010, 19:54
- Location: Helena, MT
Re: Future Shift (Online for mods only, setting stuff up)
Hurry!!!
Please.
Please.
Re: Future Shift (Online for mods only, setting stuff up)
WANT SO MUCH NOW
REARNEKLFNFLKDNSFLKSNDFLKADSNFKLADSMFDSKNFLKDSNAFAKSMNAKSLNBFESALKNFALSEKNFKLASENFLKASENFLEKASNFELSKNALSEKNFLASEKFNESALKFNAESLKFNESFLNKEFNASLFNEWLKFNEKLFNEL<FMND MBSDGLJBERLKGNERKLGNQKLFGENFKNAKLFNEW
REARNEKLFNFLKDNSFLKSNDFLKADSNFKLADSMFDSKNFLKDSNAFAKSMNAKSLNBFESALKNFALSEKNFKLASENFLKASENFLEKASNFELSKNALSEKNFLASEKFNESALKFNAESLKFNESFLNKEFNASLFNEWLKFNEKLFNEL<FMND MBSDGLJBERLKGNERKLGNQKLFGENFKNAKLFNEW
~"And I believe, that we'll conceive, to make in Hell for us a Heaven"~
- tanisjihanis
- Retired
- Posts: 1495
- Joined: 31 Jan 2011, 17:29
- Location: Berkeley, California
Re: Future Shift (Online for mods only, setting stuff up)
This is amazing!
Maybe we will make another Branchscape here! it would be incredible to have it on a floating island!
Can you give directions to the portal from spawn when it opens up?
Maybe we will make another Branchscape here! it would be incredible to have it on a floating island!
Can you give directions to the portal from spawn when it opens up?
- Skunk_Giant
- Retired
- Posts: 2619
- Joined: 05 Nov 2010, 23:14
Re: Future Shift (Online for mods only, setting stuff up)
I was hopin' it'd be up for my birthday...
You made a Skunk cry today...
But seriously, Y I NO VET?
You made a Skunk cry today...
But seriously, Y I NO VET?
- Shadow_Kirby
- Posts: 19
- Joined: 29 Oct 2010, 16:34
- Location: Montreal, Quebec
- Contact:
Re: Future Shift (Online for mods only, setting stuff up)
GASP!haxxorzd00d wrote:I'm still busy installing/configuring/fighting against features.
Some stuff we've got:
- Working sponges
- Bookshelves you can write to
- Home points you spawn to when you die
- Lockable doors
- Note block sequencers with signs
- Choose which paintings you want to place
...and MORE! Shouldn't be too much longer, I had to update some stuff. Dependency changes, development builds - all kinds of frustrating fun. I'm not giving a deadline now - I can never stick to them. It'll be up when it's up.
I shall fill libraries with lores of this floating land! Write legends about our heroes!
My blog about games:
http://pressatojump.blogspot.com/
http://pressatojump.blogspot.com/
Re: Future Shift (Online for mods only, setting stuff up)
il just write the Blackadder theme into them.Shadow_Kirby wrote:GASP!haxxorzd00d wrote:I'm still busy installing/configuring/fighting against features.
Some stuff we've got:
- Working sponges
- Bookshelves you can write to
- Home points you spawn to when you die
- Lockable doors
- Note block sequencers with signs
- Choose which paintings you want to place
...and MORE! Shouldn't be too much longer, I had to update some stuff. Dependency changes, development builds - all kinds of frustrating fun. I'm not giving a deadline now - I can never stick to them. It'll be up when it's up.
I shall fill libraries with lores of this floating land! Write legends about our heroes!
Lord_Mountbatten wrote:I didn't quite hear you over the sound of my eyebrow shooting into the sky.
OI YOU!
YES YOU!
WE HAVE A STEAM COMMUNITY GROUP!
JOIN US AND ADD PEOPLE FOR FUN TIMES!
CUT: Baldrick
- tanisjihanis
- Retired
- Posts: 1495
- Joined: 31 Jan 2011, 17:29
- Location: Berkeley, California
Re: Future Shift (Online for mods only, setting stuff up)
So wait... Hax how big is the likelihood of actually being able to make portals between the current escapecraft and the futureshifted one?
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- MasterBuilder
- Posts: 1549
- Joined: 28 Oct 2010, 17:17
- Location: Gosport, United Kingdom
- Contact:
Re: Future Shift (Online for mods only, setting stuff up)
I'll just say that once Escapecraft updates to Bukkit, there's a fair chance this will happen.tanisjihanis wrote:So wait... Hax how big is the likelihood of actually being able to make portals between the current escapecraft and the futureshifted one?
- tanisjihanis
- Retired
- Posts: 1495
- Joined: 31 Jan 2011, 17:29
- Location: Berkeley, California
Re: Future Shift (Online for mods only, setting stuff up)
Awesome! So will there be multiple portals?
Re: Future Shift (Online for mods only, setting stuff up)
This still has to be worked out, and also fit into the storyline that the creative team is working on. As soon as we have an idea of how this will be done, we'll have announcements up.tanisjihanis wrote:Awesome! So will there be multiple portals?
- tanisjihanis
- Retired
- Posts: 1495
- Joined: 31 Jan 2011, 17:29
- Location: Berkeley, California
Re: Future Shift (Online for mods only, setting stuff up)
Awesome wokka!
Still, acording to sneakies post, he plans on taking on a ton of new players. If this happened, then having two worlds would probably be to the benifit of server lag problems!
Cant wait for the new storyline, as i arrived at the beggining of the last one, and I intend to stay with this server permenantly. XD
Absolutely love the community!
Still, acording to sneakies post, he plans on taking on a ton of new players. If this happened, then having two worlds would probably be to the benifit of server lag problems!
Cant wait for the new storyline, as i arrived at the beggining of the last one, and I intend to stay with this server permenantly. XD
Absolutely love the community!
Re: Future Shift (Online for mods only, setting stuff up)
Yes, more people, larger world(s) are the goals here, but we haven't finalized all of it yet, mainly waiting on me and bukkit
Patience, good things will come...
Patience, good things will come...
Re: Future Shift (Offline, resolving plugin issues)
Escapia never ceases to amaze me.
Best server ever, and getting better!
Best server ever, and getting better!
You cannot say it doesn't exist if you haven't seen it. ~Zinrius
Re: Future Shift (Offline, resolving plugin issues)
Edit: I guess it's okay. It's just that within ~400 blocks of the spawn in the two directions I went was too land-filled. The other one had some small islands separated a lot of empty space. The new one has a lot more land. But, after I found a low-lying place not covered by other land masses, I guess it's okay.
Last edited by 697134002 on 11 Mar 2011, 22:36, edited 1 time in total.
Richard Dawkins wrote:I am against religion because it teaches us to be satisfied with not understanding the world.
- Milo_Windby
- Retired
- Posts: 2274
- Joined: 06 Nov 2010, 15:18
- Location: Canada, British Columbia
Re: Future Shift (Offline, resolving plugin issues)
Are you even talking about the same place?697134002 wrote:I don't like the new world. It's a holed-out massive continent. The other one was some floating islands separated by a bit of air space.
Ferengi Rules of Acquisition wrote:#40. If you see profit on a journey, take it
<3Milo's Catnip Fund<3
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- MasterBuilder
- Posts: 1549
- Joined: 28 Oct 2010, 17:17
- Location: Gosport, United Kingdom
- Contact:
Re: Future Shift (Offline, resolving plugin issues)
If you recall, there was almost no sand in the previous world, and the steep cliffs made it very difficult to get out of the sea. I adjusted some values in the terrain generator to make sand more common and make shorelines a bit more gradual, and this is what it gave me.697134002 wrote:Edit: I guess it's okay. It's just that within ~400 blocks of the spawn in the two directions I went was too land-filled. The other one had some small islands separated a lot of empty space. The new one has a lot more land. But, after I found a low-lying place not covered by other land masses, I guess it's okay.
So yeah.
If you really liked the previous map that much, there's a portal to it within this one. You'll find it easy enough. Just don't expect a lot of neighbours out there...
Re: Future Shift (Offline, resolving plugin issues)
Server up and down before i can even get on :'(
~"And I believe, that we'll conceive, to make in Hell for us a Heaven"~
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- MasterBuilder
- Posts: 1549
- Joined: 28 Oct 2010, 17:17
- Location: Gosport, United Kingdom
- Contact:
Re: Future Shift (ONLINE! HOLY CRAP!)
WE'RE LIVE!
Re: Future Shift (ONLINE! HOLY CRAP!)
Awesome!
I'm going to get in on this in a short while. Great work, Haxx et al!
I'm going to get in on this in a short while. Great work, Haxx et al!
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- Posts: 55
- Joined: 27 Nov 2010, 10:10
- Location: Look Up
Re: Future Shift (ONLINE - I fixed it ^_^)
Come on, once I check this post to see if i can haz ur server and I'm stuck using my old computer that cant play minecraft...
D*** you haxx
D*** you haxx
All that glitters is not gold, there's also diamonds and iron and redstone and...
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