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MODS WANTED: CAN HELP PERMANENTLY REMOVE GRIEFING

Posted: 11 Feb 2011, 15:13
by supagama
Very simply, I have made blueprints for a device that should take care of stealing and griefing forever! However, due to some of the required materials and tests, players are physically incapable of helping. Note: mod(s) should be really experienced in redstone circuits.

Re: MODS WANTED: CAN HELP PERMANENTLY REMOVE GRIEFING

Posted: 11 Feb 2011, 15:19
by DuplicateValue
This sounds like something that will probably not work.

No offence, you're just giving off a crazed inventor vibe is all. :lol:

Re: MODS WANTED: CAN HELP PERMANENTLY REMOVE GRIEFING

Posted: 11 Feb 2011, 15:23
by supagama
DuplicateValue wrote:This sounds like something that will probably not work.

No offence, you're just giving off a crazed inventor vibe is all. :lol:
lol, you make a good point, and im sure this wont change your opinion, but i can't post the blueprints and i can't do it without a mod, but if this works, you just might thank me

Re: MODS WANTED: CAN HELP PERMANENTLY REMOVE GRIEFING

Posted: 11 Feb 2011, 16:04
by XDelphi
What you got in mind?

Re: MODS WANTED: CAN HELP PERMANENTLY REMOVE GRIEFING

Posted: 11 Feb 2011, 18:09
by DuplicateValue
supagama wrote:
DuplicateValue wrote:This sounds like something that will probably not work.

No offence, you're just giving off a crazed inventor vibe is all. :lol:
lol, you make a good point, and im sure this wont change your opinion, but i can't post the blueprints and i can't do it without a mod, but if this works, you just might thank me
Stranger things have happened. :lol:

I'm actually quite interested to see this design whenever it gets done.

Re: MODS WANTED: CAN HELP PERMANENTLY REMOVE GRIEFING

Posted: 11 Feb 2011, 19:43
by Crashendo
It must be a more sophisticated version of the VCLB!

Re: MODS WANTED: CAN HELP PERMANENTLY REMOVE GRIEFING

Posted: 11 Feb 2011, 20:08
by vallorn
Crashendo wrote:It must be a more sophisticated version of the VCLB!
no thats the Dance Floor

Re: MODS WANTED: CAN HELP PERMANENTLY REMOVE GRIEFING

Posted: 12 Feb 2011, 16:47
by jagorrax
I also have a trap for griefers. At the entrance to every town, have a decoy house made of rare mats-brick, mossy cobble, maybe some gold. On the outside of the home have signs:
"Do Not Enter unless invited"
"Do not tresspass"
"Do not steal from the chest"
If they do enter, you could have a pit of no return similar to the one in spawn. That way, the only way they can get out is to get a mod to release them. Hopefully this will funnel the griefers into these traps and render them harmless to the server if no mods are on. I think this would also be an entertaining project for the mods for them to make the most luring traps, and entertaining to the players to see griefers fall for these traps. If not, I would be willing to pay for one for my settlement.

Re: MODS WANTED: CAN HELP PERMANENTLY REMOVE GRIEFING

Posted: 12 Feb 2011, 17:29
by SachielOne
jagorrax wrote:I also have a trap for griefers. At the entrance to every town, have a decoy house made of rare mats-brick, mossy cobble, maybe some gold. On the outside of the home have signs:
"Do Not Enter unless invited"
"Do not tresspass"
"Do not steal from the chest"
If they do enter, you could have a pit of no return similar to the one in spawn. That way, the only way they can get out is to get a mod to release them. Hopefully this will funnel the griefers into these traps and render them harmless to the server if no mods are on. I think this would also be an entertaining project for the mods for them to make the most luring traps, and entertaining to the players to see griefers fall for these traps. If not, I would be willing to pay for one for my settlement.
The problem is (and this is why the original trap was removed from spawn) there is no way to stop the incessant whining of the people caught in the trap.

Re: MODS WANTED: CAN HELP PERMANENTLY REMOVE GRIEFING

Posted: 12 Feb 2011, 17:33
by DuplicateValue
SachielOne wrote:
jagorrax wrote:I also have a trap for griefers. At the entrance to every town, have a decoy house made of rare mats-brick, mossy cobble, maybe some gold. On the outside of the home have signs:
"Do Not Enter unless invited"
"Do not tresspass"
"Do not steal from the chest"
If they do enter, you could have a pit of no return similar to the one in spawn. That way, the only way they can get out is to get a mod to release them. Hopefully this will funnel the griefers into these traps and render them harmless to the server if no mods are on. I think this would also be an entertaining project for the mods for them to make the most luring traps, and entertaining to the players to see griefers fall for these traps. If not, I would be willing to pay for one for my settlement.
The problem is (and this is why the original trap was removed from spawn) there is no way to stop the incessant whining of the people caught in the trap.
They can be muted, can't they?

Re: MODS WANTED: CAN HELP PERMANENTLY REMOVE GRIEFING

Posted: 12 Feb 2011, 17:33
by Lord_Mountbatten
SachielOne wrote:
jagorrax wrote:I also have a trap for griefers. At the entrance to every town, have a decoy house made of rare mats-brick, mossy cobble, maybe some gold. On the outside of the home have signs:
"Do Not Enter unless invited"
"Do not tresspass"
"Do not steal from the chest"
If they do enter, you could have a pit of no return similar to the one in spawn. That way, the only way they can get out is to get a mod to release them. Hopefully this will funnel the griefers into these traps and render them harmless to the server if no mods are on. I think this would also be an entertaining project for the mods for them to make the most luring traps, and entertaining to the players to see griefers fall for these traps. If not, I would be willing to pay for one for my settlement.
The problem is (and this is why the original trap was removed from spawn) there is no way to stop the incessant whining of the people caught in the trap.
You never know, Cuboid may update with the option to make anyone entering a specific Cuboid unable to communicate with anyone outside of it.
DuplicateValue wrote:
They can be muted, can't they?
Doesn't last forever. Logging in and out resets that, and what if a mod isn't on to mute the whining player? Plus, why would we even spend time doing that? We'd ban them if they'd broken the rules clearly stated on the signs.

Re: MODS WANTED: CAN HELP PERMANENTLY REMOVE GRIEFING

Posted: 12 Feb 2011, 17:46
by DuplicateValue
Lord_Mountbatten wrote:Doesn't last forever. Logging in and out resets that, and what if a mod isn't on to mute the whining player? Plus, why would we even spend time doing that? We'd ban them if they'd broken the rules clearly stated on the signs.
Heh, true.

Re: MODS WANTED: CAN HELP PERMANENTLY REMOVE GRIEFING

Posted: 12 Feb 2011, 18:36
by MrWhales
supagama wrote:Very simply, I have made blueprints for a device that should take care of stealing and griefing forever! However, due to some of the required materials and tests, players are physically incapable of helping. Note: mod(s) should be really experienced in redstone circuits.
Um.... if you plan to put this near Maybe, since your the only other person there, let me know.... I'm slightly concerned

Re: MODS WANTED: CAN HELP PERMANENTLY REMOVE GRIEFING

Posted: 12 Feb 2011, 19:20
by Hahsime
It takes a while to clear out a chest, if you were to say have the floor as a bridge that was connected to a clock circuit activated by a circuit that activated the door they would walk in, raid the chest, and fall into a pit of no return while grabbing the contents.

Re: MODS WANTED: CAN HELP PERMANENTLY REMOVE GRIEFING

Posted: 12 Feb 2011, 19:37
by MrWhales
Hashime wrote:It takes a while to clear out a chest, if you were to say have the floor as a bridge that was connected to a clock circuit activated by a circuit that activated the door they would walk in, raid the chest, and fall into a pit of no return while grabbing the contents.
I like this soo much, so Indiana Jones.

Re: MODS WANTED: CAN HELP PERMANENTLY REMOVE GRIEFING

Posted: 13 Feb 2011, 20:11
by Fuzz422365117
supagama wrote:Very simply, I have made blueprints for a device that should take care of stealing and griefing forever! However, due to some of the required materials and tests, players are physically incapable of helping. Note: mod(s) should be really experienced in redstone circuits.
In my opinion this would never work. Nothing can stop griefers. NOTHING! (Except cuboiding the whole map...) Same thing for thives, nothing can stop them except for locking every chest on the map.

Re: MODS WANTED: CAN HELP PERMANENTLY REMOVE GRIEFING

Posted: 13 Feb 2011, 20:19
by Milo_Windby
MCfreak123 wrote:
supagama wrote:Very simply, I have made blueprints for a device that should take care of stealing and griefing forever! However, due to some of the required materials and tests, players are physically incapable of helping. Note: mod(s) should be really experienced in redstone circuits.
In my opinion this would never work. Nothing can stop griefers. NOTHING! (Except cuboiding the whole map...) Same thing for thives, nothing can stop them except for locking every chest on the map. :ugeek:
You do not even know what the plan is... so before you knock it why not see what the plan is, eh?

Re: MODS WANTED: CAN HELP PERMANENTLY REMOVE GRIEFING

Posted: 14 Feb 2011, 23:37
by Crashendo
supagama wrote:Very simply, I have made blueprints for a device that should take care of stealing and griefing forever! However, due to some of the required materials and tests, players are physically incapable of helping. Note: mod(s) should be really experienced in redstone circuits.
Say, supagama, can you give a description of this "device" you have in mind? :D ...please?...

Re: MODS WANTED: CAN HELP PERMANENTLY REMOVE GRIEFING

Posted: 17 Feb 2011, 20:07
by Fuzz422365117
Milo Windby wrote:
MCfreak123 wrote:
supagama wrote:Very simply, I have made blueprints for a device that should take care of stealing and griefing forever! However, due to some of the required materials and tests, players are physically incapable of helping. Note: mod(s) should be really experienced in redstone circuits.
In my opinion this would never work. Nothing can stop griefers. NOTHING! (Except cuboiding the whole map...) Same thing for thives, nothing can stop them except for locking every chest on the map. :ugeek:
You do not even know what the plan is... so before you knock it why not see what the plan is, eh?
I guess...