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The new mob IDs confer an unfair advantage...

Posted: 11 Mar 2011, 00:17
by MKindy
But I use it anyway. :P
2011-03-10_23.11.19.png
2011-03-09_18.28.50.png
Click that last one so you can better see the morass of mob IDs. Every single one of them was in this cave, and I'm not even done exploring it yet after 128 torches. :O

Re: The new mob IDs confer an unfair advantage...

Posted: 11 Mar 2011, 00:41
by Zehydra
well that'll take a while to clear, although I'm gonna guess it'll be gone when you log back on.

Someone should try building a closed hostile mob arena around one of these dungeons for endless mobs

Re: The new mob IDs confer an unfair advantage...

Posted: 11 Mar 2011, 01:16
by MKindy
229 torches, still no end in sight. D: Been creeper'd and arrowed so many times. >_<
2011-03-10_23.45.27.png

Re: The new mob IDs confer an unfair advantage...

Posted: 11 Mar 2011, 02:16
by Blackadder51
Not cool.

Please try not to use these.

Re: The new mob IDs confer an unfair advantage...

Posted: 11 Mar 2011, 05:24
by nart_21086
yea this = no fun.

Re: The new mob IDs confer an unfair advantage...

Posted: 11 Mar 2011, 05:27
by Furdabip
Also makes squid hunting easymode.

Re: The new mob IDs confer an unfair advantage...

Posted: 11 Mar 2011, 06:47
by vallorn
i use it sometimes when i can hear em in cave systems (dont wanna get caught out)

but ive never used em to find dungeons. that would be cheating.

Re: The new mob IDs confer an unfair advantage...

Posted: 11 Mar 2011, 09:56
by OptimusHagrid
Okay, I'll confess. I had a go at using F3 to help me find caverns for some sweet minerals, and I actually found it pretty fun, tracking down the little numbers to find moar mobs to kill. Kinda like that spell in Oblivion. I'd actually quite like to see it implemented into the game somehow, maybe as a craft-able potion that gives you Supervision for two or three minutes.

I didn't find any dungeons when I used it, but in a way I'm glad. Finding a dungeon through exploration rather than using F3 would definitely be more satisfying.

Re: The new mob IDs confer an unfair advantage...

Posted: 11 Mar 2011, 15:35
by MKindy
:cry: Called out for cheating...

It's not a bug... it's a feature! ;)

Re: The new mob IDs confer an unfair advantage...

Posted: 11 Mar 2011, 16:57
by michaeld20
See i was in this cave where the ceilings were SO HIGH(like 50 blocks or so) and water was ALL OVER so i often used f3 to scan for mobs in my area

Re: The new mob IDs confer an unfair advantage...

Posted: 11 Mar 2011, 23:39
by Zinrius
Wokka said that it could be possible to make a plugin to eliminate such a game breaking advantage.

It hasn't be written on stone yet though. We just hope players don't "exploit" it :mrgreen: ;

Re: The new mob IDs confer an unfair advantage...

Posted: 12 Mar 2011, 02:23
by MKindy
I admit my surprise that no such mod (read: unofficial patch) has been created yet.

Re: The new mob IDs confer an unfair advantage...

Posted: 12 Mar 2011, 12:07
by Crashendo
What the- I never thought about using these, I just saw these as useless!I don't think I'm going to use this feature this way, too many numbers!

Re: The new mob IDs confer an unfair advantage...

Posted: 15 Mar 2011, 17:36
by Lefthit
i can only get like 20 seconds of F3'ing before my entire screen turns red from this slow moving graph thing. the red is like blood covering my eyes D: . dhow do you make the graph smaller like in ur pics ?

Re: The new mob IDs confer an unfair advantage...

Posted: 15 Mar 2011, 17:38
by Furdabip
Lefthit wrote:i can only get like 20 seconds of F3'ing before my entire screen turns red from this slow moving graph thing. the red is like blood covering my eyes D: . dhow do you make the graph smaller like in ur pics ?
Get a better computer that doesnt use up as much memory to run Minecraft and the bar will be smaller. :-D

Re: The new mob IDs confer an unfair advantage...

Posted: 15 Mar 2011, 18:02
by DuplicateValue
Or just change the aspect ratio. :P