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				Cheydinhal
				Posted: 12 May 2011, 07:00
				by Hytro
				Yeah, hey. 
I'm starting up with planing Cheydinhal in Minecraft (ofc) kinda like a solo project, (at least the building part), to get to try out some minecraft planing and to make something epic... I hope.
This is where I will build it, South East on the map, I have marked up a 300x240 space, but the city so far will only be 200x160. Or thats how it is so far, I might make it bigger, but I do not think so.
Cord: X 1716   Z -2893     this coordinates are to up at the NE corner. 
I will try and update this map everyday
Cheydinhal.jpg
I am at the moment making the layout for the city.
I am  cutting down all the trees and then I have to flatten out the land first.
I might need some help to do this part... so... contact me if you wanna help clearing.
And if you are interested I have uploaded the basic layout in our Dropbox for you to see and comment (this is just the basic layout, I know everything is on the same level)
 
			 
			
					
				Re: Cheydinhal
				Posted: 12 May 2011, 07:27
				by vallorn
				ooh another Elder Scrolls IV project 
 
got any ideas for where youl put this?
 
			 
			
					
				Re: Cheydinhal
				Posted: 12 May 2011, 07:31
				by Hytro
				I have been looking on the google map thing for Terra, and i think it will be somewhere south, south east maybe, somewhere a little far away from other people x) need a big open space (ofc) 

 and not a snow bio thing, Bruma can wait to later 

 
			 
			
					
				Re: Cheydinhal
				Posted: 12 May 2011, 11:38
				by lionheart_1
				As long as you have the Oblivion files on your mac, you should be able to use the Elder Scrolls Construction Kit
http://www.giveawayoftheday.com/soft/0906/
It's freeware, and it will allow you to view all structures (interiors & exteriors) and environments.
Use 
http://cs.elderscrolls.com/ as a guide to show you how to get the best out the software.
 
			 
			
					
				Re: Cheydinhal
				Posted: 12 May 2011, 12:48
				by DuplicateValue
				If it was Skingrad I'd be all over this. 

 
			 
			
					
				Re: Cheydinhal
				Posted: 12 May 2011, 13:19
				by Pinmissile
				Hey, Let's go make Kvatch.
Oh wait.
Anyway, Good luck on your project! Cheydinhal never was a favourite place of mine, I preferred Skingrad far more. Much better residencies.
			 
			
					
				Re: Cheydinhal
				Posted: 12 May 2011, 13:25
				by Hytro
				Yeah I know about the Construction Kit, buut, Mac can not run .exe programs, I don't think there is a way to get it to run it on the mac at all. so to open them, I need a program that is not run through a .exe file :/ or else I would be all over it ^^ even moding a little bit on the bus home from school xD
And yeah, Skingrad is a amazing place, and who knows, if I pull this off, maybe I'll start planing another city, but that will have to wait 
One thing I love with Cheydinhal is the little river ^^and my love for a certain black hooded cult 

and I might be adding a little surprise in a certain abandon house 

 
			 
			
					
				Re: Cheydinhal
				Posted: 12 May 2011, 14:17
				by sag185
				Hytro wrote:-snip-
LOLMAC
 
			 
			
					
				Re: Cheydinhal
				Posted: 12 May 2011, 18:12
				by Hytro
				sag185 wrote:Hytro wrote:-snip-
LOLMAC
 
Stfu xD School mac, okay 
But more seriously, can anyone with Oblivion see how big the Mesh.bsa file is unziped? Then someone maybe wanna send it or just some of the files, or else I just have to wait to I get a hold on a new graphic card for my computer.
 
			 
			
					
				Re: Cheydinhal
				Posted: 13 May 2011, 16:59
				by Hytro
				Update, I don't really need the mesh files anymore, found another way yo do what I wanted 

But if anyone still wanna help me sending the unziped .bsa files, that would be awesome anyway, I want to try and use blender a and some retexuring 
And I'll gonna need a space thats about 200-250 and 160-210 or something. If anyone know of a place that fits to the geographic area, a little far away from everyone 
And I'm going to use a lot smoothstone for the walls, and for the castle when the time comes for that (but that willl be for last I think) So feel free to donate some smoothstone, cobbel or coal or something when I start building.
 
			 
			
					
				Re: Cheydinhal
				Posted: 16 May 2011, 12:29
				by Hytro
				*New info in OP
			 
			
					
				Re: Cheydinhal
				Posted: 20 May 2011, 10:51
				by Hytro
				If anyone wanna see a basic layout of the city, I have uploaded the layout file in Dropbox
			 
			
					
				Re: Cheydinhal
				Posted: 20 May 2011, 12:36
				by Pinmissile
				I'll gladly help you with your project. Don't hesitate to nag me if you ever catch me online.
Can we have some coords?
			 
			
					
				Re: Cheydinhal
				Posted: 20 May 2011, 15:38
				by Hytro
				The cords are right over the minecraft map 

Cord: X 1716 Z -2893
I guess I can make them Bold so it will be easier to see 

 
			 
			
					
				Re: Cheydinhal
				Posted: 20 May 2011, 15:57
				by Pinmissile
				Hurr reading >.<
			 
			
					
				Re: Cheydinhal
				Posted: 20 May 2011, 16:00
				by Hytro
				On the planet Earth, the human race is the dominant race, but there is one thing they will never could master, reading, reading to the end of a text.
			 
			
					
				Re: Cheydinhal
				Posted: 20 May 2011, 16:15
				by DuplicateValue
				Hytro wrote:On the planet Earth, the human race is the dominant race, but there is one thing they will never could master, reading, reading to the end of a text.
That and tenses apparently. 

 
			 
			
					
				Re: Cheydinhal
				Posted: 20 May 2011, 16:18
				by Hytro
				That is correct xD We all suck
			 
			
					
				Re: Cheydinhal
				Posted: 21 May 2011, 16:34
				by makkaal
				Alright, as far as I could tell it's all cleared of trees. If you need any more help with this, just give me a ring/pm or something.