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New world?
Posted: 30 Jul 2012, 18:12
by rygy9
Now before you jump to a conclusion, this is NOT a request, it's just me pondering about and wondering what's best for the general peoples. So I joined Tekkit recently, and am already pretty far into it, but the one thing I feel is missing is, well, people. There is NEVER a person on the server but me, and Mydrox at times, who tends to be afk a lot or working hard. And when I joined, I noticed that the entire world is sort of... in ruins. Everything is destroyed. People have gone CRAZY with TnT and whatever else they've used, and the world looks a mess. I'm not going to call a vote or anything on this, but I'm sure I wouldn't be the only one to enjoy a fresh world. I think the newcomers would enjoy it even more. I had trouble finding land that wasn't cuboided or breaching the "20 block rule". This is just a suggestion, or even a request, but please consider this. And leave your thoughts too, I'd like to know what people think. Thanks.
![Smile :)](./images/smilies/icon_e_smile.gif)
Re: New world?
Posted: 30 Jul 2012, 21:51
by MrWhales
rygy9 wrote: had trouble finding land that wasn't cuboided or breaching the "20 block rule".
This is 1000% unrelated, but if I remember right, the rule used to be more than 20 blocks, or possibly out-of-sight. Just reminiscing.
Re: New world?
Posted: 31 Jul 2012, 14:31
by thonnas_hp
I haven't logged in in some time, but if it's not been obliterated, feel free to build near my half built compound in the southeast (or what ever the bottom right of the map was/is). I've grown a bit bored with tekkit, so don't plan on utilizing all the land I claimed with my glass fence. Just don't bugger my compound or bunkers.
It's a swamp area near the edge of the map. As long as some jerk hasn't frosted over the ocean, it should be an easy boat ride (at least until you hit a lily pad, but then you know you're practically there.
Re: New world?
Posted: 31 Jul 2012, 15:25
by Invunarble
thonnas_hp wrote:As long as some jerk hasn't frosted over the ocean,
*hides in a nearby convinently placed box* Wasn't me...
Re: New world?
Posted: 01 Aug 2012, 16:19
by Maykxor
You know what? I'd actually really like this! I've recently started making "Join me as I play" videos with minecraft for youtube and it'd be fun to have a new world to start a tekkit series in and possibly a friend or two to join me with the adventure?
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Again, like rygy said, just a potential thought.
Re: New world?
Posted: 01 Aug 2012, 17:51
by MrWhales
I put a million krill that quite a few people actually won't support this idea because "they have worked hard on what they have! and they don't want it to be destroyed". Because that arguement comes up every single time anyone has ever sugested a wipe, which has been everytime a world comes into existance, and it has only happened twice(Ver1 to Ver2, then Ver2 to Ver3, and if we had had multiworlds back then, it probably wouldn't have.
That being said, I am almost always for a wipe, fresh chance. And don't let what I said trick you, cause if someone actually does like their stuff that much, they sorta deserve to keep it.
Re: New world?
Posted: 01 Aug 2012, 18:12
by welwyn
If I recall correctly we have World Edit in tekkit, so saving particular areas won't be hard.
I'm in favour of a wipe if people are allowed to keep their buildings if they want.
HOWEVER. This means work for mods and other staff, and that is not the idea for tekkit. The idea was a playground for staff to relax and have fun, without the need to moderate or otherwise have duties for a few hours play. Restoring saved areas and dealing with "my stuff got wiped, helppp" complaints is far and against the reasons the server was made.
Provide a workaround for staff problems, and it will likely be looked into with more interest.
Re: New world?
Posted: 01 Aug 2012, 20:20
by Maykxor
What about... like we do in the main server. Don't wipe it but rather just add on a new world. We could have the tekkit server have a hub (which can even be designed by players in an event possibly, best tekkit hub gets used in tekkit) and then we have multiple worlds that players can go to without fear of losing their previous work. This also reduces the demand on staff to simply linking up teleporters to the old map and a randomly gen-ed world and maybe 1 or 2 WE commands to get the hub going?
Just an idea and I have no clue how feasible it would be but I thought to at least throw it out there.
Re: New world?
Posted: 01 Aug 2012, 22:12
by rygy9
+1 to Maykxor's comment. If it's possible to do that then it would be great! Thanks guys for considering it, I was just expecting a ton of hate.
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Re: New world?
Posted: 02 Aug 2012, 00:53
by thonnas_hp
It seemed like an awfully small world to me from the beginning.
Re: New world?
Posted: 02 Aug 2012, 06:26
by welwyn
problem with adding new worlds is the performance hit. as chunks are used with anchors, they are constantly loaded, so performance over time would suck, without constantly adding new hardware, and who pays for that?
Re: New world?
Posted: 02 Aug 2012, 13:54
by motormaniac
I myself am for this, maybe make a new map temporarily to give people a chance to move their buildings to it, then when its all said and done, delete the old one. I know it was thought out to be a mods playground but a lot of people have come to like it a lot more than that, including myself.
Re: New world?
Posted: 02 Aug 2012, 16:31
by Maykxor
In response to anchors slowing down the server, I can think of 2 solutions. The easiest being to ban them. The second solution being (if possible), we make a clock that anchors sections of the world at different times. So, like divide up the worlds into quadrants and the server will anchor each quadrant for an hour or so before shutting off and switching to the next. That way players wont complain about not having an anchor and all areas get anchored evenly and the pressure on the server is reduced to the single anchored quadrant and what other chunks players are in at the time. (Like i said, don't know if possible, just throwing an idea out to see if it would work.)
Re: New world?
Posted: 02 Aug 2012, 18:53
by Sti_Jo_Lew
Maykxor wrote:In response to anchors slowing down the server, I can think of 2 solutions. The easiest being to ban them. The second solution being (if possible), we make a clock that anchors sections of the world at different times. So, like divide up the worlds into quadrants and the server will anchor each quadrant for an hour or so before shutting off and switching to the next. That way players wont complain about not having an anchor and all areas get anchored evenly and the pressure on the server is reduced to the single anchored quadrant and what other chunks players are in at the time. (Like i said, don't know if possible, just throwing an idea out to see if it would work.)
BRILLIANT!
That's a great idea, now to see if it's easy enough to do.
![Razz :P](./images/smilies/icon_razz.gif)
Re: New world?
Posted: 08 Aug 2012, 11:35
by steveab
World edit does not play nice with tekkit, we will not be able to move people's creations even if we were happy with the increased workload.