Tutorials/Information/Info dumping:
Spoiler! :
After thinking about it for a while, we have a lot of info that needs to be conveyed to a new player and available to reference for an established player. For instance a player would need to know how to use the chat channels, what survival worlds we have, weather or not we have a PvP, creative, or puzzle world, Who to ask for help, Where to find help on their own, server rules, how to claim land, how to use command signs, ect.
There are a few issues with communicating all this information. If the player gets bored, or overwhelmed by an extensive tutorial they are likely to just leave. If they on the other hand do not have enough information they may get annoyed and leave. And each player has completely different tolerances for both sides of the spectrum. Another issue that can arise is with established players. Maybe you learned how to use command signs but have not in a month. Your options are pretty limited. The main option every player will chose is to just ask in chat. Its always possible they are the only player online at the time, or that the players online also have forgotten or do not use command signs. In this instance we need a way for a player to have an easy reference.
The following are what I would suggest we do to educate new players, and aid old players.
1. We should go back to having a manditory tutorial. This tutorial should be as short as possible while communicating the bare minium a new player needs to know. This would include the following:
a. Server Rules
b. Basic chat channels and usage
c How to claim land
d. Our worlds, and/or game modes (survival, creative, pvp, ect)
e. Where to look for more help
2. We should have optional in-game "Modular" tutorials on non essential plugins, and info. This would include any additional plugins such as command signs, or placing rails on wood act as powered rails (do we still do this?). Each seprate subject would have a serrate tutorial for it. We should also allow players to access the basic (mandatory) tutorial, and the optional tutorials whenever they like from the HUB.
3. I've seen plugins where, when a player types in a command, they can recieve a book with a servers rules or instructions on games modes. This could be great for a reference book for players. Using something like /handbook to allow players to get a copy. If we go this route it should be written well and have an index in the book. If one book cannot contain everything, we can split the content up into two or more books.
4. We should have a section on the forums with all the info in the tutorials and handbook. These could also have pictures to aid players.
I think that by having things structured this way, we can introduce new players faster, and have references for them even if staff or other established players are not online. Redundancy is important too. With multiple ways to lookup information, a player may chose which ever way is most convenient for them. By making information easy to digest I think we will retian more new players then we currently do.
There are a few issues with communicating all this information. If the player gets bored, or overwhelmed by an extensive tutorial they are likely to just leave. If they on the other hand do not have enough information they may get annoyed and leave. And each player has completely different tolerances for both sides of the spectrum. Another issue that can arise is with established players. Maybe you learned how to use command signs but have not in a month. Your options are pretty limited. The main option every player will chose is to just ask in chat. Its always possible they are the only player online at the time, or that the players online also have forgotten or do not use command signs. In this instance we need a way for a player to have an easy reference.
The following are what I would suggest we do to educate new players, and aid old players.
1. We should go back to having a manditory tutorial. This tutorial should be as short as possible while communicating the bare minium a new player needs to know. This would include the following:
a. Server Rules
b. Basic chat channels and usage
c How to claim land
d. Our worlds, and/or game modes (survival, creative, pvp, ect)
e. Where to look for more help
2. We should have optional in-game "Modular" tutorials on non essential plugins, and info. This would include any additional plugins such as command signs, or placing rails on wood act as powered rails (do we still do this?). Each seprate subject would have a serrate tutorial for it. We should also allow players to access the basic (mandatory) tutorial, and the optional tutorials whenever they like from the HUB.
3. I've seen plugins where, when a player types in a command, they can recieve a book with a servers rules or instructions on games modes. This could be great for a reference book for players. Using something like /handbook to allow players to get a copy. If we go this route it should be written well and have an index in the book. If one book cannot contain everything, we can split the content up into two or more books.
4. We should have a section on the forums with all the info in the tutorials and handbook. These could also have pictures to aid players.
I think that by having things structured this way, we can introduce new players faster, and have references for them even if staff or other established players are not online. Redundancy is important too. With multiple ways to lookup information, a player may chose which ever way is most convenient for them. By making information easy to digest I think we will retian more new players then we currently do.
Towns and Settlements:
Spoiler! :
Although I have seen and been a part of the building of player towns they have always been somewhat dull and lifeless once they were built. Sure you have multiple homes and public farms, but what then? One method is to wipe the server every 6 - 12 months. But that can lose as many players as burnout/boredom can. What we really need is a reason for towns to exist, and for players to keep building and playing in them. To help with that I would like to see the following:
0. We need some kind of criteria to determine if a town qualifies as a town. After a 1 or 2 player "town" isn't much of a town now is it? Not going to discuss the criteria here, as its not important for judging the merit of the following suggestions.
1. We should have Town based events. For example: we could run a building event where each town must design a monument, or specific type of building. We could have a "Themed" event for decorating a town for a holiday or something. Then a wining town can be determined and the town can receive some kind of reward. Maybe they get a special beacon, or structure, or something.
2. We should bring back the ideas that towns can get special structures. Things like the CUT Restaurant and CUT Hospital. We should expand on this to have ample incentives for towns to participate in events, or accomplish great "Achievements". Even something as small as a plaque in or just outside of the spawn area giving credit to a town for their accomplishments. Another benefit of being an accomplished town could be getting a direct TP pad near spawn to your town. Basically we need to do something to make towns and player teamwork worth it. These are just some brainstorming ideas on how.
0. We need some kind of criteria to determine if a town qualifies as a town. After a 1 or 2 player "town" isn't much of a town now is it? Not going to discuss the criteria here, as its not important for judging the merit of the following suggestions.
1. We should have Town based events. For example: we could run a building event where each town must design a monument, or specific type of building. We could have a "Themed" event for decorating a town for a holiday or something. Then a wining town can be determined and the town can receive some kind of reward. Maybe they get a special beacon, or structure, or something.
2. We should bring back the ideas that towns can get special structures. Things like the CUT Restaurant and CUT Hospital. We should expand on this to have ample incentives for towns to participate in events, or accomplish great "Achievements". Even something as small as a plaque in or just outside of the spawn area giving credit to a town for their accomplishments. Another benefit of being an accomplished town could be getting a direct TP pad near spawn to your town. Basically we need to do something to make towns and player teamwork worth it. These are just some brainstorming ideas on how.
Ran out of time so more to come in a latter post:
Possible Combat/PvP (Dual's and events)
Tieing Combat Events into Towns (not what you think I promise)
Rewards and Achievements for players to earn
In the mean time, discuss and post your own ideas for the future of Escapecraft. Maybe a few of these can inspire or guide Haxx, and other staff.