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Beorn and Tulonville

Posted: 07 Jun 2011, 18:05
by Tulonsae
Hey Derigin, I was thinking I'd put the road from the bridge along the shore leading toward the southern hill where I'm going to put my unbuilt 4th tower.

And as for that house Suzzy gave me, it's just a shell. I was thinking about turning it into a dining and dance place - what do you think?

Re: Beorn and Tulonville

Posted: 07 Jun 2011, 18:15
by 697134002
Why not just message him? That's what the feature is for.

Re: Beorn and Tulonville

Posted: 07 Jun 2011, 18:16
by derigin
I don't mind this, 697134002. It could be the group thread for our towns.

Tulon, those sound like good ideas. I will help you with Suzzy's place once I'm back on the server tonight.

Re: Beorn and Tulonville

Posted: 08 Jun 2011, 03:53
by Tulonsae
I was intending this to be the group thread for our area.

And, I thought that other people in the area might or might not be interested. This way, they can read it if they want.

Re: Beorn and Tulonville

Posted: 08 Jun 2011, 03:57
by Tulonsae
I've got the road to my side pretty much done - at least to the beach house. I checked earlier today with Badalligator to make sure the place I'm putting it is ok with him since it goes through the edge of his landclaim. He showed me where he wanted it, and I put it there.

The bridge looks great. Wonderful design by Derigin.

I'm going to take a little while to gather more supplies and think about the dining/dancing house design. I'll ask a mod to add Derigin to the cuboid next time I'm online.

Re: Beorn and Tulonville

Posted: 08 Jun 2011, 17:59
by Tulonsae
The road to my area is done - to my estate and Badalligator's front gate (per the way he wanted it).

Re: Beorn and Tulonville

Posted: 08 Jun 2011, 19:08
by derigin
I just thought of some ideas for Suzzy's Place.

To go with the dine/dancing idea, tonight I wouldn't mind creating a nice looking deck around the first floor of the exterior, make it outside dining. There could be a nice stage on the first floor as well. I have some cool design in mind for it.

Upstairs? More dining/cafe?

I'll be on tonight. I'll be on the chat periodically too.

I'll also update this thread with a more detailed look into Beorn soon.

Re: Beorn and Tulonville

Posted: 09 Jun 2011, 18:00
by Tulonsae
derigin wrote:I just thought of some ideas for Suzzy's Place.

To go with the dine/dancing idea, tonight I wouldn't mind creating a nice looking deck around the first floor of the exterior, make it outside dining. There could be a nice stage on the first floor as well. I have some cool design in mind for it.

Upstairs? More dining/cafe?

I'll be on tonight. I'll be on the chat periodically too.

I'll also update this thread with a more detailed look into Beorn soon.
That sounds good. (I had you added to the cuboid the other night.)

Re: Beorn and Tulonville

Posted: 20 Jun 2011, 19:12
by derigin
I am going to update this thread with some new info soon. Stay tuned!

Re: Beorn and Tulonville

Posted: 26 Jun 2011, 17:54
by blueman13
Can someone help me get some land

Re: Beorn and Tulonville

Posted: 26 Jun 2011, 18:06
by derigin
Sure, I'd love to help you once the server goes back online.

Re: Beorn and Tulonville

Posted: 26 Jun 2011, 18:09
by aflycon
derigin wrote:Sure, I'd love to help you once the server goes back online.
We're back online now.

Re: Beorn and Tulonville

Posted: 27 Jun 2011, 10:09
by blueman13
Thx :D

Re: Beorn and Tulonville

Posted: 06 Jul 2011, 01:34
by Jman_503
Im currently building the town hall for Tulonville... One word. Epic.

Re: Beorn and Tulonville

Posted: 06 Jul 2011, 03:46
by Tulonsae
Tulonville is coming along.

Roads are built and named. Town hall is in progress. The swimming pool is done (mostly). The swing park is started. The oasis park is done. We have several new residents. The church is almost finished. The Founder's Fountain is done. The cactus farm is almost done. The wheat farm - one method of automation is complete. We'll be showcasing various wheat farm and sugarcane farm automation techniques.

Beorn is bursting at the seems. We have new residents. And it's become a "maze". Many players, even non-residents make use of the wonderfully large tree farm and other community services. And apparently, it's one of the "happening" places to be. More changes coming soon. And I'm personally looking forward to the new NW district (whose name I've forgotten), run by Aflycon.

Re: Beorn and Tulonville

Posted: 06 Jul 2011, 10:40
by andy25100
I would like to bring up the situation with reval to an actual talk because despite beorn's original landclaim , reval isn't backing down as they have recently built a small wall next to the border and if this continue something bad might happen.

Re: Beorn and Tulonville

Posted: 06 Jul 2011, 12:57
by Jman_503
Okay so Tulon can you make sure no one adds onto the town hall it's me and str's project. But I have to be on when it's being built on

Re: Beorn and Tulonville

Posted: 06 Jul 2011, 13:14
by Jman_503
Tulon that church that lord built is ugly... Please tell him to remove all of the glowstone and lapis from the front... If you can merci mon ami

Re: Beorn and Tulonville

Posted: 06 Jul 2011, 13:44
by Lord_Mountbatten
I hope that's the pretender lord you're talking about. If so, remember to specify.

Re: Beorn and Tulonville

Posted: 06 Jul 2011, 14:35
by Jman_503
Sorry Lord, it was the other lord who attempted to make a church

Re: Beorn and Tulonville

Posted: 06 Jul 2011, 15:29
by Tulonsae
Lord_Mountbatten wrote:I hope that's the pretender lord you're talking about. If so, remember to specify.
It's LordofWrath (I forget the number after his name).

Re: Beorn and Tulonville

Posted: 06 Jul 2011, 15:31
by Tulonsae
Jman_503 wrote:Tulon that church that lord built is ugly... Please tell him to remove all of the glowstone and lapis from the front... If you can merci mon ami
Hmm... If you mean the lapis and glowstone cross, Bob built that - and I supplied the glowstone. I'll check it out when I login and see if there have been any other changes. When I last saw it, we needed to add some detail still.

Re: Beorn and Tulonville

Posted: 06 Jul 2011, 15:33
by Tulonsae
andy25100 wrote:I would like to bring up the situation with reval to an actual talk because despite beorn's original landclaim , reval isn't backing down as they have recently built a small wall next to the border and if this continue something bad might happen.
I think we have to wait for Derigin for that. In the meantime, we're looking to put up a wall, 4 blocks across on the east side. This will deal with the mob and creeper issue - where they're spawning in reval and then jumping over into Beorn.

If you're referring to the obsidian, Derigin put that up as a boundary marker. It will be replaced by the wall.

Re: Beorn and Tulonville

Posted: 06 Jul 2011, 15:45
by Tulonsae
Jman_503 wrote:Okay so Tulon can you make sure no one adds onto the town hall it's me and str's project. But I have to be on when it's being built on
To my knowledge, no one is working on it without you.

Re: Beorn and Tulonville

Posted: 08 Jul 2011, 15:27
by Jman_503
So I am now the official Realtor of Beorn, come to me if you need a plot or have a problem with your plot

Re: Beorn and Tulonville

Posted: 09 Jul 2011, 09:25
by andy25100
Also we have built a platform to look over the fluttershy tower next to Tulonville saying it's not part of tulonville

Re: Beorn and Tulonville

Posted: 09 Jul 2011, 22:22
by Jman_503
andy25100 wrote:Also we have built a platform to look over the fluttershy tower next to Tulonville saying it's not part of tulonville
Indeed, I am going to build a glass dome with a stone bottom