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Kerbal Space Program
Posted: 09 Mar 2012, 20:39
by Tehbeard
So I was reading twitter a few days ago and came across a tweet by notch about Kerbal Space Program.
The premise is to build you're own space ship, and fly it into orbit/to the "mun" (The planet's moon).
It's another title following the cheaper in alpha payment model, and currently $15, 0.14 has added persistance and the game supports modding.
Re: Kerbal Space Program
Posted: 09 Mar 2012, 21:33
by LS13
Wow sounds cool, might give it a go after i get a new compy
Re: Kerbal Space Program
Posted: 09 Mar 2012, 22:10
by Godavari
I played the demo for this a while ago. It's pretty fun. I didn't know they had a moon, though.
Re: Kerbal Space Program
Posted: 10 Mar 2012, 09:03
by DuplicateValue
That sounds pretty fun actually - I might give it a try.
Re: Kerbal Space Program
Posted: 10 Mar 2012, 11:16
by Dominikvl9965
Iv been playing kerbal space program for a month or two.
Re: Kerbal Space Program
Posted: 03 May 2012, 06:04
by aeroeng15
KSP is one of the best space/rocket/screw-around games out there. Highly enjoyable
Re: Kerbal Space Program
Posted: 20 Dec 2012, 21:55
by Tehbeard
An update on KSP:
Docking is now part of vanilla, as are some basic probes, electricity and maneuver planning system.
Below are details on HabSat II, a work in progress space station orbiting kerbin
screenshot8.png
Re: Kerbal Space Program
Posted: 02 Mar 2013, 00:06
by Aenir_bEPU
They released a new and updated demo a little while ago:
https://kerbalspaceprogram.com/download.php
Re: Kerbal Space Program
Posted: 02 Mar 2013, 04:17
by RobipodSupreme
This game is awesome.
Yeah, the demo is now only a little behind the current full version, because it was quite an outdated, more buggy, version.
Re: Kerbal Space Program
Posted: 02 Jun 2013, 15:59
by Tehbeard
Spaceplane of awesomeness (forum image restrictions

)
Re: Kerbal Space Program
Posted: 03 Jun 2013, 05:43
by Spyboticsguy
beep bep
Re: Kerbal Space Program
Posted: 03 Jun 2013, 06:04
by haxxorzd00d
Spyboticsguy wrote:beep bep
POWERSWITCH
Re: Kerbal Space Program
Posted: 03 Jun 2013, 08:04
by Tehbeard
And the second generation of that space plane (actually able to dock to a space station

)
screenshot37.png
Re: Kerbal Space Program
Posted: 03 Jun 2013, 10:53
by Sti_Jo_Lew
haxxorzd00d wrote:Spyboticsguy wrote:beep bep
POWERSWITCH
I love you both. Also, Yatatatatatatata.
Re: Kerbal Space Program
Posted: 03 Jun 2013, 12:56
by MrWhales
Beard, did you ever rescue those kerbonauts? You could rendezvous with them then EVA them over to a hitchhiker hold and add them to the space station
Also to add, so far I can get a small shuttle or the like up into space and orbit. I may try orbiting many small things then connecting them together.
Re: Kerbal Space Program
Posted: 13 Jun 2013, 20:02
by Aenir_bEPU
KSP is 33% off on Steam.
Re: Kerbal Space Program
Posted: 16 Jun 2013, 04:41
by vallorn
I shall make it a mission to land a giant statue of Lord on the moon.

Re: Kerbal Space Program
Posted: 16 Jun 2013, 08:33
by Lord_Mountbatten
I shall heavily finance such a mission.
Re: Kerbal Space Program
Posted: 16 Jun 2013, 18:44
by vallorn
Can I make his eyes shoot Sepratron rockets?
Re: Kerbal Space Program
Posted: 17 Jun 2013, 19:25
by Tehbeard
Mechjeb is surprisingly effective at "close parking" the rescue lander
screenshot48.png
Re: Kerbal Space Program
Posted: 18 Jun 2013, 14:24
by Invunarble
Tehbeard wrote:Mechjeb is surprisingly effective at "close parking" the rescue lander
screenshot48.png
dat high resolution moon texture
Re: Kerbal Space Program
Posted: 25 Jun 2013, 20:46
by Tehbeard
Behold the might of the kerbal empire.
Our latest starship, phoenix II has entered high orbit around duna after refueling at our munar fuel depot.
During her shakedown run she will be deploying a satilite into duna orbit to provide more information on the red planet.
screenshot59.png
screenshot61.png
Re: Kerbal Space Program
Posted: 27 Jun 2013, 14:51
by Wildwill002
For me Kerbin currently has 17 lil nauts in orbit. Not in their ships but still hanging in there.
Re: Kerbal Space Program
Posted: 28 Jun 2013, 15:22
by Thelepearchauns
I may or may not have sent 1 careening into the mun with no lander or fuel...I dont think he made it
Re: Kerbal Space Program
Posted: 05 Jul 2013, 07:12
by vallorn
Wildwill002 wrote:For me Kerbin currently has 17 lil nauts in orbit. Not in their ships but still hanging in there.
Step 1: Build a "Mass Relay" station in orbit.
Step 2: Bring the kerbinaughts into range of it and aim them at the planet.
Step 3: Press the "Engine On" key.
Step 4: Observe the reentry and mach cone effects of hypersonic kerbals in atmosphere.
You can alter step 2 and fire them into interplanetary space if you use Mainsail engines. That's always fun
for more instructions see this: