Branchscape

A place for Teams, Cities, and Groups to have dedicated threads
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J4Numbers
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Re: Branchscape

Post by J4Numbers » 28 May 2012, 08:40

Depends, which town?

Dominikvl9965
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Re: Branchscape

Post by Dominikvl9965 » 28 May 2012, 09:06

Well im still busy making i was just making sure it would be possible.
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tanisjihanis
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Re: Branchscape

Post by tanisjihanis » 28 May 2012, 09:11

EDIT: shortened an simplified a bit.

My exact words were that br would be happy to support transcentral. Although I enjoy the idea and support it becoming a part of the empire, I alone cannot make the decision to accept it.

Transcentral will need to have basic roads and buildings (such as a townhall and mine) as well as citizens before it gets accepted as a town.

Dominithat he banners are for towns in the br empire. Unless you are asking for one for CCD, which in no way is or ever will be associated with br, you are just one person.

I'm tettering on the edge of vetoing 'Killscape' for a number of reasons.
1. I had no idea it was being created until I saw the bloody announcement on this topic.
2. When matty first broached the IDEA of having a pvp team to me, I was most decidedly negative in my opinion of having one except in the case that the maps change as I happen to intensely dislike the current pvp map.
3. It contains you dominik. You are not a part of br, and although I am willing to let that slide... Your stunt with the ussr to get yourself instant empire status did not please me to see, which makes me leery of this whole thing if you're in it. Also, you just asked matty to post pvp coords to a base. In a public forum topic that loads of non br people see. This is a very bad idea. Think it through slowly and maybe you will see why.

Now, despite these issues, I'm going to give killscape a month long probation period. To see how well you guys do during this period, I want you to stockpile all the loot you get. If we approve of the team, then br will take a small portion of the loot each month.. Say 5% or some similarly small percent. The leader of the team will be the person with the highest player kill count. However, matty you can retain founder status of killscVape at all times.

Because killscape isnt a town, but rather a group, so when(if) we approve it, matty will become a project manager as opposed to a lord, with his primary project being th mobtower dig and secondary project killscape.

'We' refers to the 3 Branchscape leaders.

Also, m477, love that banner-- you're awesome dude!
Last edited by tanisjihanis on 28 May 2012, 10:13, edited 1 time in total.
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Dominikvl9965
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Re: Branchscape

Post by Dominikvl9965 » 28 May 2012, 09:19

Tanis if you have a problem with me in the Killscape thing just tell me in the first place and not wait 1 more day iv been working on it alot.
And btw wanted to know how you make these beutifull banners
Last edited by Dominikvl9965 on 28 May 2012, 09:22, edited 1 time in total.
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tanisjihanis
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Re: Branchscape

Post by tanisjihanis » 28 May 2012, 09:21

I said that I originally had a problem with it. But do as you guys see fit for the next month or so.

Magic.
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Re: Branchscape

Post by Mattybcd » 28 May 2012, 14:22

tanisjihanis wrote:I said that I originally had a problem with it. But do as you guys see fit for the next month or so.

Magic.
Tanis, if you would like me to get rid of KillScape, just ask. I could make a a separate PvP team, and of that pea well maybe bring it back. And I would never post coords to a PvP base Dom, these forums are public, any player could see. If it would be completely idiotic. I am sorry I didn't take this through with the other 2 leaders first. There is no more KillScape untill seru and tanis have a approved it.
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Re: Branchscape

Post by tanisjihanis » 28 May 2012, 14:43

tanisjihanis wrote: *snip*
Now, despite these issues, I'm going to give killscape a month long probation period. To see how well you guys do during this period, I want you to stockpile all the loot you get. If we approve of the team, then br will take a small portion of the loot each month.. Say 5% or some similarly small percent. The leader of the team will be the person with the highest player kill count. However, matty you can retain founder status of killscVape at all times.

Because killscape isnt a town, but rather a group, so when(if) we approve it, matty will become a project manager as opposed to a lord, with his primary project being th mobtower dig and secondary project killscape.
*snip*
So, as I said, I'm fine with you making the pvp team, but only under these conditions:

1. Stockpile the loot you get and put 5% in the BR vault each month in exchange for carrying the BR name and being able to recruit from BR towns.

2. The leader of the group will be the person with the highest kill count and the end of each month. (Although matty, you will get team founder status as well as project manager status after it goes through. Founder status essentially means that you will co-lead the team with the person with the highest kill count)
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Mattybcd
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Re: Branchscape

Post by Mattybcd » 28 May 2012, 14:47

Sounds good.

Demonnaruto21 is the team leader. He has highest kill count and I am busy with the mob tower.
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Tothewhat
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Re: Branchscape

Post by Tothewhat » 28 May 2012, 16:31

While my computer is broken, Im going to be typing up a few things. I think we need a full list of Cloudscape residents, right Itchy?

If so, I will be happy to type on up for us, that way, Tanis knows who all our residents are xD.

Itchy at some point while your on, Ill head on irc, and you can walk down Cs, reading me all the names. Ill organize it by location and such.
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tanisjihanis
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Re: Branchscape

Post by tanisjihanis » 28 May 2012, 17:05

That sounds like a good idea Tothewhat
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Re: Branchscape

Post by Tothewhat » 28 May 2012, 17:42

tanisjihanis wrote:Tothewhat

:evil: :evil:
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tanisjihanis
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Re: Branchscape

Post by tanisjihanis » 28 May 2012, 17:50

<-- tired man here. cut me some slack
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Re: Branchscape

Post by Mattybcd » 28 May 2012, 18:04

tanisjihanis wrote:<-- tired man here. cut me some slack
I hear ya, we had to do a 2500m run for a gym warmup :P
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Tothewhat
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Re: Branchscape

Post by Tothewhat » 28 May 2012, 19:59

Ok, so itch and I have finished the cloudscape resident list. Before I post it, let me say, I'm sorry if we didn't add you to the list. With itch jumping around the platforms of cs, and me trying to type it up on an iPhone screen as he read it to me ( :lol: ), there may be a few gaps.


Cloudscape:

Leaders- ItchyNL, Tothewhat

Residents- (housing)

Private islands- aeroeng15
-wafflehair
-viaticsnarsnar
-isihog
-nerd4life
-ItchyNL
-Tothewhat

(unnamed island) (original, small island near entrance)-
-motormaniac
-Lassia
-alaney4030

Stormforge (1st main island, closest to entrance)-
-steveab
-cookiepiepizza
-TyreseEngineer
-Green_Razor
-Mattybcd
-Aflycon
-Spacepilot99

Supermegafoxyawesomehot (2nd main island, furthest from entrance)- (Customized Plots available)
-Seb_98_

Again, I apologize if I spelled your name wrong, or didn't add you to the list. (This entire thing was done on an iphone, thank you very much!)
Kindly let me or ItchyNL know, and I will be glad to edit it.
Last edited by Tothewhat on 10 Jun 2012, 13:39, edited 2 times in total.
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trovo22
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Re: Branchscape

Post by trovo22 » 28 May 2012, 20:19

How much for a privateisland.....
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tanisjihanis
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Re: Branchscape

Post by tanisjihanis » 28 May 2012, 20:23

Thanks for the list you guys!

Additionally, in the first main island, there is spacepilot across from aflycon's plot. He's a new resident I introduced today. He'll be working on the library project and is thinking about getting a cuboid move to a spot underneath cloudscape. His structure is a large glass bubble. I suggested that if he did that, then he could make a chain of bubbles from the ground up to cloudscape. Just a heads up.
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Tothewhat
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Re: Branchscape

Post by Tothewhat » 28 May 2012, 20:24

You kinda have to talk to itch about that. He deals with islands, I'm dealing more with getting stuff organized like plots and resident lists! ;)
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Re: Branchscape

Post by Tothewhat » 28 May 2012, 20:25

Right, itch told me about space, sorry, Ill add him now. Full name Tanis?
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trovo22
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Re: Branchscape

Post by trovo22 » 28 May 2012, 20:28

Id be happy to create a two vehicles for you and itch both for a private island? :P
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Mattybcd
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Re: Branchscape

Post by Mattybcd » 28 May 2012, 20:29

Sorry I haven't worked on my CS plot yet, of someone wants it give it to them. I'm swamped with al these projects goin on.
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trovo22
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Re: Branchscape

Post by trovo22 » 28 May 2012, 20:32

Ooh! Tanis could I join the Olympics?
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Re: Branchscape

Post by trovo22 » 28 May 2012, 20:40

Almost 15,000 views!!! Congrats!
DURRR lalala NINJA!!!

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LS13
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Re: Branchscape

Post by LS13 » 28 May 2012, 20:41

And the br thread is almost to page 50
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Tothewhat
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Re: Branchscape

Post by Tothewhat » 28 May 2012, 20:42

Trust me Matty we have plenty of room. Don't worry abot it. Just take your time in making the plot
Look great!
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Re: Branchscape

Post by Tothewhat » 28 May 2012, 20:43

Lol :D
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LS13
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Re: Branchscape

Post by LS13 » 28 May 2012, 20:44

I wonder who will get the first page 50 post
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Re: Branchscape

Post by trovo22 » 28 May 2012, 20:47

Ummm yea lol Ttw could we do a swap? Private Island for two vehicles of your choice?
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Re: Branchscape

Post by trovo22 » 28 May 2012, 20:49

Loool LS, USSR already has 41 pages and it only started in Febuary.
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Re: Branchscape

Post by Tothewhat » 28 May 2012, 20:50

Again trovo, you will have to talk to itch about that. That's more his section of work in Cs.
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Re: Branchscape

Post by LS13 » 28 May 2012, 20:55

Trovo, that was February 2011, br thread was made may 2011. And we are 8 pages ahead...
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