Values of trade
- Thelepearchauns
- Retired
- Posts: 248
- Joined: 24 Mar 2012, 12:39
- Location: End of a Rainbow
- Contact:
Values of trade
There have been a lot of issues with negotiating trade and people not knowing what things are worth. So I went out and did some math based on how often things occur per chunk in the minecraft world.
1 Diamond is worth:
2 Gold
7 Lapis Dye
28 Iron
34 Redstone
3.7 STACKS of Dirt(234)
89 STACKS of cobble(5700)
Im going to continue figuring out prices until I have a full google doc of ALL trade values
1 Diamond is worth:
2 Gold
7 Lapis Dye
28 Iron
34 Redstone
3.7 STACKS of Dirt(234)
89 STACKS of cobble(5700)
Im going to continue figuring out prices until I have a full google doc of ALL trade values
Lep
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So its a sword that acts like a key in very specific situations
Or its a key all the time...and when you stick it in someone, it unlocks their death
-Church and Caboose
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So its a sword that acts like a key in very specific situations
Or its a key all the time...and when you stick it in someone, it unlocks their death
-Church and Caboose
- dombyrne13
- Posts: 135
- Joined: 05 Mar 2012, 14:45
Re: Values of trade
This isn't this simple, for exaple with things like lapis and redstone, you get multiple drops. You also have to factor in fortune and also the difficulty of getting to ores at lower levels compared to iron/coal.
Re: Values of trade
http://www.escapecraft.net/phpBB3/viewt ... =10&t=1277
Furd already made something like this, but feel free to make ur own prices :) who knows maybe urs will be better
Furd already made something like this, but feel free to make ur own prices :) who knows maybe urs will be better

Daemon wrote:I'm going to draw the fuck out of this egg.
Re: Values of trade
In going with this, you'd have to run an awful lot of statistics in order to account for the fortune aspect. Example: if you have a population of 100 miners and, say, Fortune III has a 2% chance, then we can expect 2 miners to get said enchant. This means they can expect higher drop rates, and so on for lesser enchants. This would require you to find a mean drop rate for a block based on this distribution, and then apply it to the average number of blocks found per chunk. And of course blocks such as iron and gold ores aren't affected (to my knowledge) by fortune enchants.dombyrne13 wrote:This isn't this simple, for exaple with things like lapis and redstone, you get multiple drops. You also have to factor in fortune and also the difficulty of getting to ores at lower levels compared to iron/coal.
Re: Values of trade
Now if u were to go through all that trouble that would be pretty amazing, but i for one wouldnt ._.

Daemon wrote:I'm going to draw the fuck out of this egg.
Re: Values of trade
An item is only as valuable as what somebody will pay. Tools like furds have a use, but there is no set price. The only price that is set on this server is 5 gold to 1 diamond for staff related trading. That is cuboids and the like. Feel free to charge what you like, if people are willing to pay it.
- Wildwill002
- Posts: 3162
- Joined: 15 Dec 2010, 12:42
- Location: Blackpool
Re: Values of trade
Wild that is what the url i put in my first post is.

Daemon wrote:I'm going to draw the fuck out of this egg.
- Wildwill002
- Posts: 3162
- Joined: 15 Dec 2010, 12:42
- Location: Blackpool
Re: Values of trade
37 restone per dia!!?? Ive got twenty stacks Im willing to part With..
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