Branchscape
- tanisjihanis
- Retired
- Posts: 1495
- Joined: 31 Jan 2011, 17:29
- Location: Berkeley, California
Re: Branchscape
Lets see if I can just get Tanis.
Whales you scare me.
Whales you scare me.
- Wildwill002
- Posts: 3162
- Joined: 15 Dec 2010, 12:42
- Location: Blackpool
Re: Branchscape
<3 tanis. Just playing around... heh....he....tanisjihanis wrote:Lets see if I can just get Tanis.
Whales you scare me.
Re: Branchscape
I would also be playing around Whales, or Wahala, or whatever, with about a stack of TNT and a lever...
just bear that in mind.
just bear that in mind.
Re: Branchscape
trovo22 wrote:Well if setting 100 chickens on fire isn't burning... Then no. Nothing happened.
Okay, Tanis, M4, Seru, TransCentral has 6 plots currently and an actual town member. His name is clocke13. Does this now mean TC can go under the BR flag?
Seru? M4?
Re: Branchscape
That poor player ._.
- tanisjihanis
- Retired
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- Location: Berkeley, California
Re: Branchscape
Announcement: Rearrangement of positions, project plans, and BR website
Positions: TTW and itchy are now the head project managers for the empire. This new position means that they will be included in discussions about where the empire is going, they will oversee and aprove all ongoing or upcoming projects, and manage vault spending and resource distribution for projects. They are in charge of all that project stuff.
Also, all project managers have access to adding People to the branchscape cuboids now.
To do this, type /region addmember (cuboid name) (name of person to be added)
We request that you not add people to the entire cuboid (branchscape) but rather to the smaller sub cuboids. You can figure out the cuboid of an area by right clicking the ground with a wooden sword. Also, we would appreciate it if project managers would bring in at least 1 new resident a month, so please advertise every so often and get familiar with where plots are.
Project change: Yggdrasil is being torn down. We have plans to restart construction in the new world when it comes out. The land where it was now belongs to cloudscape. Anticipated log needs have further increased, so if you ever need something to do, just hop over to the frost tree farms and get to hacking away for us.
Site changes: Serubin is almost done with making all the new site changes, which include a section for all the towns and accounts for editing among other things. It is very exciting, and we hope to have it go live soon.
Positions: TTW and itchy are now the head project managers for the empire. This new position means that they will be included in discussions about where the empire is going, they will oversee and aprove all ongoing or upcoming projects, and manage vault spending and resource distribution for projects. They are in charge of all that project stuff.
Also, all project managers have access to adding People to the branchscape cuboids now.
To do this, type /region addmember (cuboid name) (name of person to be added)
We request that you not add people to the entire cuboid (branchscape) but rather to the smaller sub cuboids. You can figure out the cuboid of an area by right clicking the ground with a wooden sword. Also, we would appreciate it if project managers would bring in at least 1 new resident a month, so please advertise every so often and get familiar with where plots are.
Project change: Yggdrasil is being torn down. We have plans to restart construction in the new world when it comes out. The land where it was now belongs to cloudscape. Anticipated log needs have further increased, so if you ever need something to do, just hop over to the frost tree farms and get to hacking away for us.
Site changes: Serubin is almost done with making all the new site changes, which include a section for all the towns and accounts for editing among other things. It is very exciting, and we hope to have it go live soon.
Re: Branchscape
Also, I shall now be taking orders for new living quarters in the new world if anyone is interested in moving whenever it comes out.
rates for a private tree, i.e. between 15 and 25 diamonds.
15 being the smallest and 25 the biggest, I'll put an example in creative sometime.
And any other housing arrangements except for living in the new Yggdrasil would have to be negotiable.
ps, Yggy is going to be free to live in, gonna be the new main tree whenever this thing gets going.
rates for a private tree, i.e. between 15 and 25 diamonds.
15 being the smallest and 25 the biggest, I'll put an example in creative sometime.
And any other housing arrangements except for living in the new Yggdrasil would have to be negotiable.
ps, Yggy is going to be free to live in, gonna be the new main tree whenever this thing gets going.
- Wildwill002
- Posts: 3162
- Joined: 15 Dec 2010, 12:42
- Location: Blackpool
Re: Branchscape
If we pay 100 dia can we get a tree that has a massive trunk to sky limit?
Spoiler! :
- tanisjihanis
- Retired
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- Location: Berkeley, California
Re: Branchscape
Excessive planning will go into Yggdrasil. Easier and more regular plots and streets so you guys can get around easier. With a 64 block gap between branches and ground, we should be able to have most of the cities non in tree plots under the tree's canopy. I will also be helping with private tree creation, similar rates to what m477 stated.
@wild: top of tree plots will be massive and maybe more to your taste. We can negotiate prices on them later. Tree that large is a possibility though... Might look a little funky.
@wild: top of tree plots will be massive and maybe more to your taste. We can negotiate prices on them later. Tree that large is a possibility though... Might look a little funky.
- Wildwill002
- Posts: 3162
- Joined: 15 Dec 2010, 12:42
- Location: Blackpool
Re: Branchscape
I want my own Yggdrasil to house my many evil minions and deeds! It will become the ROOT of all evil! BWAHAHAHA!
Uhh... I mean... I want a big tree for innocent stuff >_> <_< Look a kitten! -------------->
Uhh... I mean... I want a big tree for innocent stuff >_> <_< Look a kitten! -------------->
Spoiler! :
- tanisjihanis
- Retired
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- Location: Berkeley, California
Re: Branchscape
The old plans for ygg put its cost to more like 1000 dia. This one is closer to 2000
- Wildwill002
- Posts: 3162
- Joined: 15 Dec 2010, 12:42
- Location: Blackpool
Re: Branchscape
Will, it all depends on the plot that we manage to grab in the new world.
If we only get a 500x500 plot or similar, then individual world height trees will be a major no-no as there will be no room for anyone else to live there full stop.
If we only get a 500x500 plot or similar, then individual world height trees will be a major no-no as there will be no room for anyone else to live there full stop.
Re: Branchscape
WHAT? Where is my position? I want a promotion!!! AND MORE WOOD? HAVE I NOT DONE ENOUGH FOR YOU FOOLS? oh well...tanisjihanis wrote:Announcement: Rearrangement of positions, project plans, and BR website
Iya AyemMeht YahklemOhtYoodtRoht DothAyemEkemDothRothIyaCess LyrOthRothDoth
Iya WebIyaLyrLyr CessOhtNethSethYoodtMehtEkem YahkemOthYoodtRoth SethOhtYoodtLyr
Iya WebIyaLyrLyr CessOhtNethSethYoodtMehtEkem YahkemOthYoodtRoth SethOhtYoodtLyr
Re: Branchscape
Hytro's new position.
Experimentation device.
Experimentation device.
- tanisjihanis
- Retired
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- Location: Berkeley, California
Re: Branchscape
Well...you make good points hytro. And i would promote you. but i dont think you would do anything as a project manager and you dont have a house in the town....
Thanks for all the logs ;D
Thanks for all the logs ;D
Re: Branchscape
Hytro should be head of resources Unless that job exists and is taken, in which case, kill that person and give the job to Hytro
Re: Branchscape
*looks at job list*
We do not currently have that vacancy open, as it was filled unknowingly by a MrWhales around 5 minutes ago.
If you would like to continue with your plan, then I have an axe or two spare that could kill a whale.
We do not currently have that vacancy open, as it was filled unknowingly by a MrWhales around 5 minutes ago.
If you would like to continue with your plan, then I have an axe or two spare that could kill a whale.
- tanisjihanis
- Retired
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- Location: Berkeley, California
Re: Branchscape
trovo: yes, to lord
hytro: how about it? Want to be the resource manager?
hytro: how about it? Want to be the resource manager?
Re: Branchscape
Which reminds me, if we do decide to accept TC, then we have to find the bloody contract again.
fun
fun
Re: Branchscape
m477h3w1012 wrote:Which reminds me, if we do decide to accept TC, then we have to find the bloody contract again.
fun
??
- Serubin323
- Sheep
- Posts: 573
- Joined: 15 Nov 2010, 15:13
- Location: Boston MA, USA
- Contact:
Re: Branchscape
It's the same rules that Frost, Arley, Shardrock, Snowcap and Inhuman City are all under.trovo22 wrote:m477h3w1012 wrote:Which reminds me, if we do decide to accept TC, then we have to find the bloody contract again.
fun
??
It's a deal between the two that they will get support from the Branchscape empire, and in return, we expect to have appropriate reimbursable, whether it be building a public farm that branchscapians can use, or helping out more with the Empire. Also makes sure that you are willing to follow the command structure.
- tanisjihanis
- Retired
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- Joined: 31 Jan 2011, 17:29
- Location: Berkeley, California
Re: Branchscape
Mmm, the entire agreement is in the OP under 'If you want to join your town to the empire' or something like that.
Here:
If your town meets our criteria and joins the empire, the following rules/benefits will apply to it:
Here:
If your town meets our criteria and joins the empire, the following rules/benefits will apply to it:
- The current rulers of towns within the branchscapean empire will retain ownership of their lands, although those rulers will become branchscape lords upon joining the empire, and thus be under the rule of the branchscape leaders. (BR leaders--> lords --> project managers --> residents)
- It is recommended that you use the branchscape chain of command system.
- All towns under branchscape rule will fly the branchscape flag
- All towns under branchscape rule will be added to the towns section on the BR website, http://www.serubin.net/br/, along with a small blurb about the town and a link to the forum's page topic for that town.
- All residents will join the BR voluntary 'taskforce', and the town will have access to this taskforce for community projects.
- All facilities at the town's disposal will become available to any other citizens of BR, and vice versus
- All towns under branchscape rule will be subject to an inspection every so often; If the BR inspector finds faults(a.k.a. ugliness) in the town, then the lord of that town will be notified, and may deal with the fault(s) as they see fit.
- Either a tree specific to the town, a tree styled district, or jungle trees in appropriate locations will need to be added to the town to give it that 'tree town' feel.
- In the event that a town should wish to terminate their affiliation with BR, then that town will no longer be under BR rule, no longer have access to BR facilities and taskforce, or be able to fly the BR flag, and will be removed from the website and branchscape OP.
Re: Branchscape
MY POWER IS TAKING HOLD... I mean, yes...tanisjihanis wrote:hytro: how about it? Want to be the resource manager?
Iya AyemMeht YahklemOhtYoodtRoht DothAyemEkemDothRothIyaCess LyrOthRothDoth
Iya WebIyaLyrLyr CessOhtNethSethYoodtMehtEkem YahkemOthYoodtRoth SethOhtYoodtLyr
Iya WebIyaLyrLyr CessOhtNethSethYoodtMehtEkem YahkemOthYoodtRoth SethOhtYoodtLyr
- tanisjihanis
- Retired
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- Joined: 31 Jan 2011, 17:29
- Location: Berkeley, California
Re: Branchscape
Excellent.
Re: Branchscape
Hytro wrote:MY POWER IS TAKING HOLD... I mean, yes...tanisjihanis wrote:hytro: how about it? Want to be the resource manager?
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