Branchscape
- tanisjihanis
- Retired
- Posts: 1495
- Joined: 31 Jan 2011, 17:29
- Location: Berkeley, California
Re: Branchscape
We can do that in frost I believe.
Re: Branchscape
Okay, if memory serves me correctly, most of it is pretty open, which is much better for the wither skeles. I also may or may not need to finish the dual blaze grinder >.>
Re: Branchscape
Just so ya know, the nether fort through the Frost portal is called Flame... or something like that...
Daemon wrote:I'm going to draw the fuck out of this egg.
Re: Branchscape
.... Okay then. So would it be okay to build the tower there?
Re: Branchscape
Sure, I don't use it for much anyways.
Daemon wrote:I'm going to draw the fuck out of this egg.
Re: Branchscape
Part of the fortress is now level, I will need TnT to clear away the netherrack around it. Parts of the fortress will also have to disappear as the goal is to limit the spawn area to a certain area.
- Gannondorf1000
- Posts: 143
- Joined: 04 Feb 2012, 19:40
- Location: Branchscape Proper, Imperial Branchscape Territory, Province of Borjan, Continent of Escapia
Re: Branchscape
Frett not my fellow Imperials! For I return from the long journey of a crashed interwebs! I shall return and create another marvel! The Branchscape Church! I have many a plan to build it with more things that I ever dreamed I could use. Now for the name I propose we call it The Church of the Holy Sapling! Au Revoir and see u all again finnaly !!!!
It seems all of my signature and avatar has failed, I will fix as soon as I can!
???: You have no weapons, defenses, or a plan! The Doctor: I know and doesn't that scare you to death?
???: You have no weapons, defenses, or a plan! The Doctor: I know and doesn't that scare you to death?
- tanisjihanis
- Retired
- Posts: 1495
- Joined: 31 Jan 2011, 17:29
- Location: Berkeley, California
- Sti_Jo_Lew
- Posts: 3251
- Joined: 19 Dec 2010, 12:46
- Location: Nevada
Re: Branchscape
Thanks for that link tanis, I might have to use those someday.
SMWasder: BEGONE FOUL BEATS, FOR I AM THE DJ OF THE APOCALYPSE
- tanisjihanis
- Retired
- Posts: 1495
- Joined: 31 Jan 2011, 17:29
- Location: Berkeley, California
Re: Branchscape
@trovo yes it is, but Ill do some huge formailzed post at some point for all our new towns and lords.
- Sti_Jo_Lew
- Posts: 3251
- Joined: 19 Dec 2010, 12:46
- Location: Nevada
Re: Branchscape
My god, imgur is strange. Can't seem to find anything similar to what you posted tanis.
SMWasder: BEGONE FOUL BEATS, FOR I AM THE DJ OF THE APOCALYPSE
- tanisjihanis
- Retired
- Posts: 1495
- Joined: 31 Jan 2011, 17:29
- Location: Berkeley, California
Re: Branchscape
I have my sources.
- Sti_Jo_Lew
- Posts: 3251
- Joined: 19 Dec 2010, 12:46
- Location: Nevada
Re: Branchscape
May I have these sources?
SMWasder: BEGONE FOUL BEATS, FOR I AM THE DJ OF THE APOCALYPSE
- tanisjihanis
- Retired
- Posts: 1495
- Joined: 31 Jan 2011, 17:29
- Location: Berkeley, California
- Sti_Jo_Lew
- Posts: 3251
- Joined: 19 Dec 2010, 12:46
- Location: Nevada
Re: Branchscape
Okay Tanis! Just need that vet plot removed and something else asap :P
Re: Branchscape
Sorry I haven't gotten to work on the new farms in Frost, been super busy with theatre and my gf. Aero don't hesitate to start building, you have access almost everywhere, just don't break anything that looks important. Also tanis if you want to help go ahead, and go ahead and add people you want to help out to frostcity but only people that aren't going to test what they can break...
Daemon wrote:I'm going to draw the fuck out of this egg.
- RobipodSupreme
- Retired
- Posts: 1445
- Joined: 26 May 2011, 10:30
- Contact:
Re: Branchscape
eh eh...LS13 wrote:been super busy with my gf.
I'm like 80% gayer than when I was on here last
I was a mod once
my discord is Ryin ❄#4444 if you wanna hmu fams
Miss you
I was a mod once
my discord is Ryin ❄#4444 if you wanna hmu fams
Miss you
Re: Branchscape
ShushRobipodSupreme wrote: eh eh...
Yup, you could even use the rooms that are already there, though another floor deep would probably be a good idea. Only thing is I have plenty of stonebrick and glass for another floor but you don't have access to it.aeroeng15 wrote:Okay, we wanted to base it in the ravine, yes?
Daemon wrote:I'm going to draw the fuck out of this egg.
- tanisjihanis
- Retired
- Posts: 1495
- Joined: 31 Jan 2011, 17:29
- Location: Berkeley, California
Re: Branchscape
I've taken a terrible liberty in trusting aeroeng and giving him access.
- tanisjihanis
- Retired
- Posts: 1495
- Joined: 31 Jan 2011, 17:29
- Location: Berkeley, California
Re: Branchscape
public class y_u_no_play_when_i_play(Player tanisjihanis, Player Choiku){
Player tanisjihanis = new Player(mod, 5, 6, 2, 28, 23);
Player Choiku = new Player(player, 1, 17, 55, 57);
}
return (tanisjihanis.timezone);
Central
return (Choiku.timezone);
Null Pointer Exception
return (tanisjihanis.state);
Burn_out
return (Choiku.state);
Renew
return(tanisjihanis.status);
Male
In_relationship
return(Choiku.status);
Male
Null Pointer Exception.
return(playtimecompatibility(tanisjihanis, Choiku));
ERROR_uncertainty_ERROR
*Ahem*
I've been a little busy. I'll pick up playing more over the break hopefully. Midterms are coming up and it's cram time for me pretty soon.
Motor, go around it. The two districts can be connected by a strip of road with houses along it if need be.
Player tanisjihanis = new Player(mod, 5, 6, 2, 28, 23);
Player Choiku = new Player(player, 1, 17, 55, 57);
}
return (tanisjihanis.timezone);
Central
return (Choiku.timezone);
Null Pointer Exception
return (tanisjihanis.state);
Burn_out
return (Choiku.state);
Renew
return(tanisjihanis.status);
Male
In_relationship
return(Choiku.status);
Male
Null Pointer Exception.
return(playtimecompatibility(tanisjihanis, Choiku));
ERROR_uncertainty_ERROR
*Ahem*
I've been a little busy. I'll pick up playing more over the break hopefully. Midterms are coming up and it's cram time for me pretty soon.
Motor, go around it. The two districts can be connected by a strip of road with houses along it if need be.
- motormaniac
- Retired
- Posts: 680
- Joined: 23 Oct 2011, 17:17
- Location: Georgia, US
Re: Branchscape
...Go around what? I didn't post anything but, I'd be glad to help with what I can on whatever you're talking about!
- tanisjihanis
- Retired
- Posts: 1495
- Joined: 31 Jan 2011, 17:29
- Location: Berkeley, California
Re: Branchscape
Gah, I meant trovo. God I'm tired.
Talk to trovo about it. I'm sure he would love the help!
Talk to trovo about it. I'm sure he would love the help!
- motormaniac
- Retired
- Posts: 680
- Joined: 23 Oct 2011, 17:17
- Location: Georgia, US
Re: Branchscape
Also, do you want me to remake the rail to where it goes around the flattened area of ygg?
- tanisjihanis
- Retired
- Posts: 1495
- Joined: 31 Jan 2011, 17:29
- Location: Berkeley, California
Re: Branchscape
Only if you need it to. That particular project is on hold for the moment seeing as we lost so much ground with the strange aftermath there.
- motormaniac
- Retired
- Posts: 680
- Joined: 23 Oct 2011, 17:17
- Location: Georgia, US
Re: Branchscape
I don't NEED to change it, the rail gets me where I need to go. Just thought you wanted it moved because it was in the way. But if not, I'll leave it until further notice.
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