M477h3w1012 wrote:
1) Also successful, not going to lie that having a professional recording studio wouldn't come in useful in other areas, but again, monetary restrictions and other commitments are going to hinder this.
No need to go to as far an actual studio. A good mic and a pop filter in a room without excessive eccho is enough to get you 80-90% of the way there. It'd take a few hundred £/$/€ to get the three of you kitted out. An investment certainly, but not crippling. All moot for the moment of course, you need an audience first.
M477h3w1012 wrote:
2) Got a contact list?
In all seriousness, I would like to do this and soon for that matter, we're running out of staff to drag in!
Depends what sort of people you want to interview. I know plenty of student artists, animators, and 3D modellers. The key word there however is "student", they can offer insights into their various specialisms and some of the work that goes into making a game, but have little to no experience of actually working in the industry. I have an aquaintance who worked on a pretty cool indie
game and another who runs a moderately successful youtube gaming
channel. I've fallen somewhat out of touch with both of them though, so I couldn't guarantee anything.