It's old but gold. If it could help you out we've probably chucked it in here.
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wokka1
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by wokka1 » 05 Apr 2011, 17:04
These are the latest maps of Escapia updated daily
Current static Survival map is 30+ megs, most browsers don't like the size very well, if you want that map, right click, save-as please.
Survival:
Google map:
http://www.escapecraft.net/maps/survival/
Code: Select all
--------- -------------
| | ---------- | |
| Area 51 | | Skylands | | Futureshift |
| | | | | |
--------- ---------- -------------
------------- ---------
| Imp. City | | |
|-------------| | Hub |
| Hangar 41 | | |
------------- ---------
------------- ------------- -------------
| | | | | |
| | | | | |
| Fyra | | Terra | | Borjan |
| | | | | |
| | | | | |
------------- ------------- -------------
Creative:
Google map:
http://www.escapecraft.net/maps/creative/
Tekkit:
Dynamic map:
http://tekkit.escapecraft.com/dynmap/
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vallorn
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by vallorn » 06 Apr 2011, 04:50
oh sweet you underped cartography.
how did you fix the Mkindy Derp Zone?
Lord_Mountbatten wrote:I didn't quite hear you over the sound of my eyebrow shooting into the sky.
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wokka1
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by wokka1 » 06 Apr 2011, 12:44
I don't think its fixed, refresh the page...
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DuplicateValue
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by DuplicateValue » 06 Apr 2011, 12:49
"The image '
http://wokka.org/mine/current.png' cannot be displayed, because it contains errors."
"He's like fire, and ice, and rage.
He's like the night, and the storm in the heart of the sun.
He's ancient and forever.
He burns at the centre of time and he can see the turn of the universe.
And... he's wonderful."
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wokka1
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by wokka1 » 06 Apr 2011, 13:46
Dupe, you might have caught it on an update, but the current.png file is very messy, due to the people who wandered. Stick with the google map, it is cleaner and faster.
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Frostfeuer
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by Frostfeuer » 06 Apr 2011, 16:44
Well during a downtime it would be possible to remove the chunks that people explored outside of the border. I also noticed random individual chunks all over the place on the png when I was able to open it once this morning.
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wokka1
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by wokka1 » 06 Apr 2011, 17:28
I had planned to do that, it will be time consuming, and I haven't taken the time to do it yet.
Perhaps in the future. For now, please use the google map. Current map is 26 megs, most browsers don't like the size very well, if you want that map, right click, save-as please.
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MKindy
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by MKindy » 06 Apr 2011, 18:11
I'm not the only one?! D:
vallorn wrote:how did you fix the Mkindy Derp Zone?
Please name it this.
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vallorn
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by vallorn » 06 Apr 2011, 18:13
MKindy wrote:I'm not the only one?! D:
vallorn wrote:how did you fix the Mkindy Derp Zone?
Please name it this.
i do seem to have a knack for naming things and events dont i
Lord_Mountbatten wrote:I didn't quite hear you over the sound of my eyebrow shooting into the sky.
OI YOU!
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JOIN US AND ADD PEOPLE FOR FUN TIMES!
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wokka1
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by wokka1 » 17 Apr 2011, 18:28
Fyra and Future Shift maps have been added to the OP, they are not automated at this time, but will be soon.
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sgware
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by sgware » 12 May 2011, 10:51
Is this the most recent Fyra map?
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wokka1
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by wokka1 » 12 May 2011, 13:37
No, I have to run these manually at this time, I'll see about getting another run soon of them
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Frostfeuer
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by Frostfeuer » 12 May 2011, 20:05
I appreciate the update to the maps that you did wokka. I just have a couple of things I'd like to point out. When it comes to the static maps for future shift and fyra, the fyra one is called shift.ping and future shifts is called fyra.png. It may confuse people when they try to check the maps and get sent to the other one. Additionally, the static map links on the forum for the creative and pvp worlds link to icreative and ipvp respectively when they should not have the i there.
If these are something you are already fixing and I just caught it as you were doing the update feel free to ignore this, additionally once you have this fixed feel free to delete this post.
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wokka1
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by wokka1 » 13 May 2011, 00:08
Thanks Frost, I did that in way too much of a hurry, and during it, I crashed the webserver and the game server, and it took me a bit to figure out things and resolve it.
The maps should be correct now.
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MrWhales
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by MrWhales » 14 May 2011, 19:46
wokka1 wrote:Fyra and Future Shift maps have been added to the OP, they are not automated at this time, but will be soon.
Wok, the future shift map is slightly worthless with the whole floating masses thing. The only map i can image for it would be some 3d navigable one
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wokka1
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by wokka1 » 14 May 2011, 22:37
I know, thats possible for the future, but not any time soon
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vallorn
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by vallorn » 09 Jun 2011, 11:40
Wokka take a look at the Google Fyra map and tell me that im not seeing a spiderweb of MK Derp Zones round it...
Lord_Mountbatten wrote:I didn't quite hear you over the sound of my eyebrow shooting into the sky.
OI YOU!
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JOIN US AND ADD PEOPLE FOR FUN TIMES!
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wokka1
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by wokka1 » 09 Jun 2011, 14:20
Sigh, i have no clue what could have caused that, looks like tons of mining, but I don't see how to get past the border. I've hit the border while mining and it push me back.
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vallorn
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by vallorn » 09 Jun 2011, 14:25
wokka1 wrote:Sigh, i have no clue what could have caused that, looks like tons of mining, but I don't see how to get past the border. I've hit the border while mining and it push me back.
same Wokka its killed me a few times by shoving me inside a wall...
though its odd some of them seem to start outside the border. as in they dont connect to the rest of the map... like it was a TP or something?
Lord_Mountbatten wrote:I didn't quite hear you over the sound of my eyebrow shooting into the sky.
OI YOU!
YES YOU!
WE HAVE A STEAM COMMUNITY GROUP!
JOIN US AND ADD PEOPLE FOR FUN TIMES!
CUT: Baldrick
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wokka1
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by wokka1 » 09 Jun 2011, 15:16
Even if you tp past the border, it will either force you to spawn or slowly kill you, don't remember which. I've tested it in the past.
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Godavari
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by Godavari » 09 Jun 2011, 16:55
wokka1 wrote:Even if you tp past the border, it will either force you to spawn or slowly kill you, don't remember which. I've tested it in the past.
Perhaps that's why people are slowly dying when they try to test in 1.6.6? Since people are spawning in Hub at the coordinates they were at in other worlds, they may be outside the border and are being killed by BorderGuard.
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vallorn
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by vallorn » 09 Jun 2011, 16:59
Godavari wrote:wokka1 wrote:Even if you tp past the border, it will either force you to spawn or slowly kill you, don't remember which. I've tested it in the past.
Perhaps that's why people are slowly dying when they try to test in 1.6.6? Since people are spawning in Hub at the coordinates they were at in other worlds, they may be outside the border and are being killed by BorderGuard.
that sounds exaclty like it.
Lord_Mountbatten wrote:I didn't quite hear you over the sound of my eyebrow shooting into the sky.
OI YOU!
YES YOU!
WE HAVE A STEAM COMMUNITY GROUP!
JOIN US AND ADD PEOPLE FOR FUN TIMES!
CUT: Baldrick
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MKindy
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by MKindy » 09 Jun 2011, 17:24
Well, for one, the thready-bits of the map can't have been directly observed by someone -- whenever someone is in a new area, the game automatically generates the 8 chunks around that player, which is why the MK Derp Zone is so wide. These little strings of places can't have been made by players being outside the border.
I have a theory, however: Say that I'm in Fyra and I teleport /home, which is 2000 blocks east in ver3. As the client laboriously loads chunks, I've noticed that the chunks way out on the horizon are the wrong ones, like the client is loading them from a different world file. After a minute or so, the client then erases them from view and loads the correct chunks. Is it possible that Multiverse is failing to seperate worlds properly when teleporting? These tiny slivers could each be individual chunks on the edge of someone's view when they teleported out of Fyra; perhaps the larger sections are where the error was more pronounced.
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michaeld20
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by michaeld20 » 11 Jun 2011, 14:54
MKindy wrote:Well, for one, the thready-bits of the map can't have been directly observed by someone -- whenever someone is in a new area, the game automatically generates the 8 chunks around that player, which is why the MK Derp Zone is so wide. These little strings of places can't have been made by players being outside the border.
I have a theory, however: Say that I'm in Fyra and I teleport /home, which is 2000 blocks east in ver3. As the client laboriously loads chunks, I've noticed that the chunks way out on the horizon are the wrong ones, like the client is loading them from a different world file. After a minute or so, the client then erases them from view and loads the correct chunks. Is it possible that Multiverse is failing to seperate worlds properly when teleporting? These tiny slivers could each be individual chunks on the edge of someone's view when they teleported out of Fyra; perhaps the larger sections are where the error was more pronounced.
He has a point. 1st and 2nd topics. The second one happens way to often to me.
"Some people in this world, they think their invincible... well thats just not true... beacause if you make just ONE mistake it could all end in a matter of seconds and then really how invincible are you?"- Myself
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Rodech
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by Rodech » 18 Jun 2011, 10:58
Odd how Tallgrass shows up black O_o
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mydrox
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by mydrox » 18 Jun 2011, 12:34
the map renderer probably doesn't understand tallgrass yet.
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wokka1
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by wokka1 » 19 Jun 2011, 16:43
Updated the map scripts, we'll see how they look tomorrow.
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arogon343
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by arogon343 » 26 Jun 2011, 17:39
Hmmm reminded me of my Fortress in the pvp map, wiped of he map now.... was 50 by 50 smooth stone fortress at one point now its a single locked chest... T_T
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Cyphafrost
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by Cyphafrost » 28 Jun 2011, 10:35
This is great for checking on my town on my ipod while my computer is down. Looks undamaged, but I think someone might have had trouble with the falsebook obsidian generator-lots of red near it, so i'm guessing that's lava.
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Derp
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Rodech
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by Rodech » 10 Jul 2011, 11:23
Are there any plans to put up a map of the Skyworld by any chance?
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