Locked items and TNT use

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Tulonsae
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Locked items and TNT use

Post by Tulonsae » 28 Jul 2011, 14:24

A couple of players showed me that one of the side effects of locked items (demonstrated in the pvp world) is that TNT does not explode properly. It will detonate, but no explosion, and no blocks are destroyed - not even the non-locked blocks.

I reported this to the staff and discovered:

We're aware of the issue. And we have something planned to deal with it in the near future.
--Tulonsae

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vallorn
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Re: Locked items and TNT use

Post by vallorn » 28 Jul 2011, 14:39

can i just expand this by saying that it only does this if it would damage the locked blocks in any way.

so TNT will usually work fine but if its anywhere near a locked item it just causes the playerdamage and not the blockdamage :)
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Wildwill002
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Re: Locked items and TNT use

Post by Wildwill002 » 28 Jul 2011, 14:46

So basically, Locked block is equivelent to water
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vallorn
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Re: Locked items and TNT use

Post by vallorn » 28 Jul 2011, 15:00

kind of like a TNT Sponge...
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xidontcarex
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Re: Locked items and TNT use

Post by xidontcarex » 28 Jul 2011, 18:27

well the thing is, locked items shouldnt even be allowed in pvp in the first place... but since everything is autolocked, it creates problems like these
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Wildwill002
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Re: Locked items and TNT use

Post by Wildwill002 » 28 Jul 2011, 18:28

Could we come up with a new policy? If you find a locked chest you can get a mod with spare time to ion cannon that chunk?
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Code: Select all

            ,             ,
           / '.         .' \
          /    '.     .'    \
           '-._  '. .'  _.-'
               '-. ; .-'
              _.-;(_);-._
          _.-'   .'_'.   '-._
          \    .'/[+]\'.    /
           \_.' /     \ '._/
                |  _  |
                | [_] |
               /III III\
               `"""""""`

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aflycon
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Re: Locked items and TNT use

Post by aflycon » 28 Jul 2011, 19:07

Ion Cannon = server crash.
Ion Cannon = retired.

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Tulonsae
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Re: Locked items and TNT use

Post by Tulonsae » 28 Jul 2011, 21:49

Thanks for the additional information, Vallorn.

For the other suggestions, once again -

We're aware of the issue. And we have something planned to deal with it in the near future.
--Tulonsae

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