What horrors lay inside?
Oh, its a friendly place. Johnson Nash rocks up and says Hai!
And explains a bit about ED-E which is grand.
Nash is another trader who also runs the courier company, so we pump him for info.
Heh, that explains the guy with the fluffy dice.
He also says that we were chosen for the job as the last guy bailed.
Which is odd to say the least.
Oh and he saw Mr CheckerSuit, but we need to talk to the Deputy to get more info.
What is never mentioned is were he is located, yet somehow we know.... Anyway we look around the place a bit
Bitchin car, wonder why its here?
After asking around it seems this robot might have some info.
Its an interesting story none the less
but ill spoiler it as its mostly unrelated lore. which breaks the main spoiler so deal with it.
But a machine gun is mentioned!
The case only brings up an amusing info card, but nothing else. I assume the gun is in the trunk, but I don't care much for submachine guns anyway so I drop it and leave.
Everyone is armed and there is nothing of value left so we head back out and to the other casino, in which the deputy is being held hostage or something. (of which I have no pictures. Le Sigh)
The fight is a lot easier then what it should be with ED-E as enemies make him the top priority and he does decent damage, but its not like he can set anything on fire.
Is it wrong to love a robot?
In comparison all I can do is a headshot
The Deputy is in the kitchen just chilling really.
Which after passing a speech check tells us were Mr CheckeredSuit is.
He is also asked to be set free. Also in the background ED-E is killing 2 convicts on the floor above me.
And helps us to fight!
Well, he would only slow us down. ( In all honestly there was another speech check in which he joins your side for the rest of the building, but fearing the AI and a human companion I chose not to.)
Also the convicts carry a lot of Dog meat, which is odd.
Fixed an elevator.
In the middle of fighting level 4 is hit. Which goes to guns, repair, speech and lock picking.
Educated is also picked for its massive use.
At the top floor a Convict is double teamed
The rollercoaster leads left and up a massive ramp.
It is here out of all places my first death occurs, attempting to go on the rail resulted in me clipping through it and breaking all my bones.
They don't have Safety Officers in the future? For Shame.
I also learn that the rollercoaster leads down, something that was missed before.
The Deputy is chilling inside again, who almost gets shot. But he mentions that there needs to be a Sheriff in Pimm
But only if he is a homeboy.
Peace Dog.
Sub-Quest Time!
The game makes you chose between the NCR who will implore martial law or an ex-sheriff who is locked up in a NCR prison. The break the dude out of prison option is chosen.
The closest point from fast travel is the Powder Gangers hideout, in which more sleep is grabbed.
Badarse plane!
The hut has some decent loot.
The railway the Powder Gangers is crossed.
The prison is comes into view.
Once again, I don't think of any plan so we walk right in.
Bypassing all the advanced security.
The caravan has a really weird smell to it.
Primm could use one of these signs.
Oh shit.
To late of course I realise this is a Powder Gangers base.
But despite being hated we are not shot, and he happily tells us more info.
We are forced to pay 100 caps to get in.
Well, this is easy now to find the Sheriff.
Unique dialogue
This is Eddie who runs the place now. Who is not the person we need.
I then run around a lot trying to figure out were the marker leads to. Turns out I walked right past him.
Who is somewhat corrupt.
Of course though he wants it to by the book, which means we are forced to up the highway to the Main NCR base to get a pardon for him so he can be an official Sheriff.
Starvation and Dehydration are a small but ever present annoyance.
More Convicts die.
Might as well check out the Highway Patrol, which is totally not run over.
BURN BABY BURN DISCO INFERNO!
It's really hard to see but there is a dead guy locked in a cage with 5 praying mantis. Its a cool scene that adds to the atmosphere.
Which after all that has crap loot so we leg it and spot in the very distance, something blurry.
Is that? OH GOD
I really hate ants, Fallout 3 had them up the butt and all they ever did was soak up bullets and spray fire. So not going near that.
A scorpion attempts an ambush.
I have seen Prickly Pear plants in real life, and this is a crap version.
Check this cool building out, which I have a good shot for unlike two mission casinos.
Decent Loot in the Gun Case
Ooh, another pileup
In which a roaming trader is found.
Water is purchased but nothing else.
This truck was carrying two cars. Stacked. Wtf.
A cool statue is seen.
In which some lore is explained to how the NCR came to be so huge.
Who all the NCR troops respect.
Now to find a pardon for the Sheriff. Off topic, but I love how people are actually building new things, adds a lot more atmosphere then Fallout 3.
Love the posters.
After talking to Major Knight he suggests to go to Ranger Jackson to help him.
They can print posters and paint signs but not fix there dunny? I think they need to work out some prioritys.
Ranger Jackson looks like a boss! He needs some animals killed on the road.
But we still do not have pardon.
Martini please, shaken not stirred.
Cass bitches to us, which opens a quest to see the Caraavans (its spelled odd)
Inspiration!
Ranger Ghost is meet, who gives us a quest to spy on something in Nipton.
I then realise that we were supposed to talk Major Knight all along.
Who has a speech check
Rushing off to tell Meyers the good news goes well.
Level 5 is hit, which I don't have a shot for, I assume most of it went to guns and lockpicking.
Whilst we are in the area the critters that are blocking the road need to be removed like scorpions or geckos.
OR BIG ANTS!
Fuck Ants.
Note: The ants AI got buggered up so they all stood there.
It was a bloodbath
Well, ants are a lot easier then I have ever remembered them.
Oh well, Ranger Jackson thinks we are brilliant.
Which in turn leads to a Service Rifle and packed lunches!
Also the gun has both normal ammo and armour piercing, so this shall be exciting.
Now then next quest! Which has the main question, and the sub quest so two birds with one stone!
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The original pictures are uploaded so you can actually read them.
Next Update:Two Birds With One Stone.