Branchscape

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tanisjihanis
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Re: Branchscape

Post by tanisjihanis » 02 Mar 2012, 11:10

Hmmm... That's a good way to put it. ...Yggdrasil... If only concepts in my mind could be implemented instantly.

I'll start work on WW again today.
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Tothewhat
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Re: Branchscape

Post by Tothewhat » 02 Mar 2012, 14:38

Tanis, not trying to add more to the list of things you have to worry about......But isn't ww a little close to Br? Or is that just me?
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tanisjihanis
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Re: Branchscape

Post by tanisjihanis » 02 Mar 2012, 14:45

.... Its too late for that...
OR IS IT? O_O WANT ME TO DEMOLISH IT!? :D
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LS13
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Re: Branchscape

Post by LS13 » 02 Mar 2012, 15:46

D: nuuu! In other news i just realized how fast a giant jungle trer can be made (as in much much bigger than the 2 by 2 trees) :o
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Tothewhat
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Re: Branchscape

Post by Tothewhat » 02 Mar 2012, 16:00

I mean like we cant move it? Oh wait, that costs 10 dollars.......... Sorry my bad...
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tanisjihanis
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Re: Branchscape

Post by tanisjihanis » 02 Mar 2012, 18:00

Hehe... It's also right over part of the mountain, so moving isn't an option. I'm going to have to wait for the height limit increase to do the dome correctly... So just log gathering for a bit for me and private tree making. LS13, thou hast piqued my interest. Explain.
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Re: Branchscape

Post by Choiku! » 02 Mar 2012, 19:02

tanisjihanis wrote:Tanis + WW = 'not right now' 'later' 'I dun wanna' 'on the weekend...'

...

Working on redesigning it now to increase my interest in it... But that new height level becons ; _ ;
Heh, i think its time i offer finishing WW myself >.>

and i'll wait for server to update, i dont gots much time, life's been time consuming in both good and bad ways

Demolish WW o_o its the palace all over again

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LS13
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Re: Branchscape

Post by LS13 » 02 Mar 2012, 19:45

Lol what u do is grow a bunch of 2x2 trees and break any extra wood, which should give u a ton more wood to work on branches with. The only thing is getting the leaves still would take a while
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Mattybcd
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Re: Branchscape

Post by Mattybcd » 02 Mar 2012, 20:34

Update? Should I?
Video editor. GFX artist. Intro designer. *Pic coming soon* Also follow me on twitter- @Delux_kingzz

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tanisjihanis
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Re: Branchscape

Post by tanisjihanis » 02 Mar 2012, 22:28

Matty... nonononono!

Venomm, thats fine, take all the time you need :)

LS, sounds interesting... I'll have to test it out once we get 1.2 on the server
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Re: Branchscape

Post by J4Numbers » 03 Mar 2012, 09:19

OK, a few things
The Town hall is finished :D
The Mayors office is furnished with 4 desks & 4 chests
The Pine Department is finished, but needs desks etc, and that goes for the Stone Space too.
The Birch hall has got a separate room for a meeting hall that still needs a table and chairs etc.
(I will not do anything to furnish the Pine & Stone rooms until I know how many offices and desks there need to be)
Final thing.
When I've done this, would you like a video tour, or a screenshot tour?
M477h3w1012
EDIT: Also, Tanis, we may need to sort out all the stuff thats in the enterance
I.E the furnaces and chests and stuff

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tanisjihanis
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Re: Branchscape

Post by tanisjihanis » 03 Mar 2012, 10:01

M477 you're awesome :D

I'll get on this weekend to deal with the chests in the entrance and I'll let you know the number of officials as soon as I figure it out.

If you have the recording software... A video tour would be very useful for a number of reasons, primarily because seru could use clips from it in the video he is working on for br.
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Re: Branchscape

Post by J4Numbers » 03 Mar 2012, 10:43

These are the basic screenshots for now, I'll sort out some raw video footage later
http://imgur.com/a/UMqN8#0
Any more tips, please let me know

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Re: Branchscape

Post by J4Numbers » 03 Mar 2012, 12:01

By the way, Trovo would like to know when his Tree will be ready

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Re: Branchscape

Post by J4Numbers » 03 Mar 2012, 18:04

Here is the video, done over the course of the afternoon, using many worthless programs
http://youtu.be/dJNRwFwHWgw

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Tothewhat
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Re: Branchscape

Post by Tothewhat » 03 Mar 2012, 18:37

Okay, So my friend just logged onto my account, and decided to update! Yay! >:(

Now I wont be on for a while, so Tanis, I wont be able to work on that insanly long list. Sorry guys. Yell at her not me. >:(
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tanisjihanis
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Re: Branchscape

Post by tanisjihanis » 03 Mar 2012, 18:39

Actually ttw... hehe... Le email sent~
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Re: Branchscape

Post by Wildwill002 » 03 Mar 2012, 18:41

Hey guise, just in case you hadnt noticed, I aint been online for a while and probably wont be for a few days. Several things have cropped up including fixing an old dodgy mod, assisting another slightly smaller server, having a real life and becoming slightly bored with escapia... sorry... Im able to assist in ideas though since im still stalking the forums
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tanisjihanis
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Re: Branchscape

Post by tanisjihanis » 03 Mar 2012, 19:00

Wildwill002 wrote:*Snip*
Im able to assist in ideas
*Snip*
Send me your ideas on how you think the chain of command at BR should work when you get a chance. ^_^
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C. S. Lewis wrote:-When we become adults, we must put away childish things, including the fear of childishness and the desire to be very grown up
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tanisjihanis
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Re: Branchscape

Post by tanisjihanis » 03 Mar 2012, 21:44

That video is excellent M477. Tell trovo (if you see him online) that his tree should be ready by next weekend as that marks the beginning of a week long break for me.
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Tothewhat
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Re: Branchscape

Post by Tothewhat » 03 Mar 2012, 22:38

If anyone is looking for a job while Im off, Please just clear away any cobble you see. (Unless its on a house of course) The plot outlines that are cobble, clear. The "Paths" made out of cobble, clear. ANYTHING COBBLE, clear. ;)
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Wildwill002
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Re: Branchscape

Post by Wildwill002 » 04 Mar 2012, 06:23

It may take a while when you get to a cobble generator...
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          \    .'/[+]\'.    /
           \_.' /     \ '._/
                |  _  |
                | [_] |
               /III III\
               `"""""""`

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tanisjihanis
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Re: Branchscape

Post by tanisjihanis » 04 Mar 2012, 11:22

A good thing we don't have one of those beasts in our neighborhood ;P

LS13, I need you to make a nether portal at frost and post the nether coords of frost ASAP!
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LS13
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Re: Branchscape

Post by LS13 » 04 Mar 2012, 16:22

Ik, sorry bout that :3 bout to do it right now
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Re: Branchscape

Post by J4Numbers » 04 Mar 2012, 18:35

All stations have a station, apart from frost which is missing the obby blocks
Tanis, you will need to leave something for me to pay people with somewhere, when you asked for faster travel, that means you want the 8x booster rails (i.e. Logs)
I have 2 debts that need to be paid off for cert, 7 3/4 stacks of redstone for LoveMera, and 5 diamonds for gendai, which could turn into 33 when he turns up
I will also still need vast amounts of wood and rails, and pickaxes too for that matter.
Final note
D4nny would also like to add his town to the nether rail, which is pretty much north-West from Arley
M477h3w1012
(P.S: if you would like to help, leave a message on here, or talk to me in IRC/in-game-chat)

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tanisjihanis
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Re: Branchscape

Post by tanisjihanis » 04 Mar 2012, 18:53

D4nny can wait untill we get the rail set up for the BR towns.
m477h3w1012 wrote: *snip*
I have 2 debts that need to be paid off for cert, 7 3/4 stacks of redstone for LoveMera, and 5 diamonds for gendai, which could turn into 33 when he turns up
*snip*
Pause. 5 diamonds for gendai. Okie dokie ^_^

Which could turn into 33. Wat? o_O
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Re: Branchscape

Post by J4Numbers » 04 Mar 2012, 19:08

I may have ordered 66 stacks of wood, but only 9 have been given so far,
I've done the numbers, I can PM you the exact co-ordinates if you want them
Although. I have heard it rumoured that this is pointless as ratios aren't working, so the 1 block real for 8 block nether doesn't apply.
And btw, the 66 stacks was to get to the 1st southern stop to Br and back again.
M477h3w1012

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tanisjihanis
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Re: Branchscape

Post by tanisjihanis » 04 Mar 2012, 19:25

I see. It was my understanding(Fairly uneducated in these matters) that planks were the booster block for our rail. After all, that is what the main rails use, correct? If logs are the super booster rail(Im assuming 8x instead of 4x), we could use them every 5 or so blocks. After all, the cart is not likely to slow down that much between 5 blocks and this would cut down on expenses.

Also: You're certain that the nether ratio isn't working? I have talked to several mods about this... Hmm... I'll be back later with a more definite answer on that.
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Re: Branchscape

Post by J4Numbers » 04 Mar 2012, 19:28

kk, I'll do some exact sums in a bit, it's probably likely that we'll still need the 33 diams because I haven't started on the connections to Frost and Arley yet

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Re: Branchscape

Post by Tulonsae » 04 Mar 2012, 20:29

The nether ratio is 1:1. At least when I was checking things out and working on Benvoli's rail.
--Tulonsae

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